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===Why Play Adeptus Mechanicus=== *'''Pros''' **A versatile middle spot between IG and SM, with units that can hit hard at long range, move fast into melee, and cause all kinds of pain everywhere in between. **Shroudpsalm with cover gives your opponent total of -2 to hit. **A kill-team that can be very versatile by combining good [[Dakka]] (six Gunners) with fast yet tanky melee specialists. **You're as hardy as mortals come. 4+/6++ means anyone with AP-3 is paying for extras they won't use. *'''Cons''' **The randomness of the canticles can be frustrating at times. **No Medic, but worst of all, no Demolition Specialist. Funnily, the heavy weapon is too heavy for even Heavies to benefit (but that Heavy specialism looks good on a plasma caliverist). **While the individual models are very good, they're very expensive with no cheap bodies to be found. That means a Mechanicus Kill-Team is going to be a very tight-knit, elite, tactical affair. You can't afford to sacrifice models or get bogged down by fast melee units. Your Kill Team will be <u>11 naked Skitarii at most</u>. **Tyranids, in general, can shut you down HARD with multiple super fast and cheap Hormagaunts tying you up, and a couple Lictors murdering your expensive models turn by turn. You do have counters against the spammable or the big fast ones (Sicarians, Plasma), but the thing is you ''have'' to prepare for it. It's not like you aren't putting out the firepower of a kill-team twice your size, though.
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