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==Bayou (Gremlins)== ===Why Play Bayou (Gremlins)=== ====Pros==== * Classic greenskin army with all the shenanigans. * You get to embrace your inner southern stereotype and mow down enemies with wild hogs, lots of (inaccurate) guns, and the beasts of the swamp. ====Cons==== * Randomness means less reliable. * Very little armour. ===General Advice=== ===Masters=== * '''Zoraida''': (Swampfiend) Zoraida is an old hag with the power to manipulate fate. She works to undermine and eventually defeat the Tyrants, but she is suspicious of Titania as well. She is Neverborn as well as Bayou. ** Characteristics - Master, Living ** '''Crew Building/Tactics''': *** '''Swampfiend''' - Bad Juju, McTavish, The First Mate, Spawn Mother, Voodoo Doll, Adze, Grootslang, Silurid, Bayou Gator, Gupps, Gautreaux Bokor, Will o’ the Wisp, Waldgeist * '''Som’er Teeth Jones''': (Big Hat) The current head of the largest gremlin gang in the bayou, the Big Hats. He earned his name after being slugged in the jaw by a human, spitting out his shattered teeth, and then beating the snot out of him. [[Awesome|And when asked what happened to his teeth, he smiles and says “Som’er here. Som’er there.”]] ** Characteristics - Master, Living ** '''Crew Building/Tactics''': Jones is all about numbers. Mass gatherings of weedy Gremlins and buffing their attacks. *** '''Big Hat''' - Lenny Jones, Old Cranky, Georgy and Olaf, Bayou Gremlin, Banjonista, Good Ol’ Boy, Gremlin Crier, Spit Hog, Skeeter * '''Ophelia LaCroix''': (Kin) After stealing Perdita Ortega’s hat, this ambitious lady gremlin armed her family with crude fire arms to imitate the legendary Neverborn hunting humans. ** Characteristics - Master, Living ** '''Crew Building/Tactics''': *** '''Kin''' - Sammy LaCroix, Francois LaCroix, Merris LaCroix, Pere Ravage, Rami LaCroix, Raphael LaCroix, LaCroix Raider, Young LaCroix * '''Captain Zipp''': (Infamous) Zipp is the result when a gremlin steals an airship and decides he wants to be a sky pirate. He hops around the table on his moonshine-powered jetpack, firing his lightning gun and dropping pianos to cut off sections of the battlefield. His crew are a motley bunch that include a captured engineer, a silurid wearing sailor's gear, a luchador and a fat gremlin strapped to a rocket. ** Characteristics - Master, Living ** '''Crew Building/Tactics''': The Infamous crew is split between flying/mobile models that can ignore pianos (that otherwise cut off the board) and wrestlers that use them for buffs. However, this synergy is relatively light and Zipp himself is just as happy supporting his crew as he is going off to do his own thing. This gives Infamous crews much more opportunity to hire versatile or out-of-keyword models that could be a good fit, making it great for players that want flexibility and freedom to experiment. *** '''Infamous''' - * '''Wong''': (Wizz-Bang) ** Characteristics - Master, Living ** '''Crew Building/Tactics''': *** '''Wizz-Bang''' - * '''Mah Tucket''': (Tricksy) One of the smarter gremlins of the Bayou, Mah leads a successful group of bandits and thieves. Oddly enough, she voted for the son of her rival, Som'er, to be Gremlin General. This has led some to suspect that she's playing a game of 4D chess, but no one knows for sure because whenever they try to spy on her they either end up in one of her pit traps or clubbed to death by her giant wooden spoon. ** Characteristics - Master, Living ** '''Crew Building/Tactics''': Ma herself has a bit of everything; beater, support, board control, card draw. The main synergy she has with her crew is creating damaging pit traps that she or others can then push enemies into, or use to keep foes at range. A typical Tricksy crew will usually have Bushwhackers to help place traps and Rooster Riders for mobile beating, but many out-of-keyword models can still find a home here which makes Ma very versatile. Since Sparks is available, the crew can even become Foundry-lite. *** '''Tricksy''' - * '''The Brewmaster''': (Tri-Chi) Once upon a time the Ten Thunders decided to control the gremlins by using their love of moonshine. The Brewmaster was to be their puppet leader, a gremlin raised from birth with unparalleled skill in brewing and drunken boxing. The Bayou fell in love with him, but the plan became a failure when the Brewmaster saw how fun gremlin life was and decided to go native. He's now the closest thing the Bayou has to a religious leader. ** Characteristics - Master, Living ** '''Crew Building/Tactics''': Tri-Chi works by giving poison to everyone, friend and foe, and then using that poison to manipulate damage, give special effects or even summon sentient barrels of whiskey. Because a lot of that poison if given out in pulses, it's best to hire in-keyword as Tri-Chi models all don't take poison damage. Due to this high level of synergy, Tri-Chi models also like to stick together, but this makes them potentially vulnerable to auras, pulses and blasts. The Brewmaster himself does very well by getting in close whilst supported by his crew. *** '''Tri-Chi''' - * '''Ulix Turner''': (Sooey) ** Characteristics - Master, Living ** '''Crew Building/Tactics''': *** '''Sooey''' - ====Totems==== * '''Voodoo Doll''': (Swampfiend) ** Characteristics - Enforcer, Construct, Totem (Zoraida) * '''Skeeter''': (Big Hat) A fucking huge mosquito. Jones takes two of the buggers with him to annoy enemies. ** Characteristics - Minion (2), Living, Totem (Som’er Teeth Jones) * '''Young LaCroix''': (Kin) Snot nosed little kids who follow the Lacroix family on their escapades. ** Characteristics - Minion (3), Living, Totem (Ophelia LaCroix) ===Henchmen=== * '''Lenny Jones''': (Big Hat) The official leader of all the gremlins is this dumb fuck. He's mainly a beater but with defensive tech for nearby gremlins. **Characteristics - (Henchman, Living) * '''Gluttony''': (Crossroads) **Characteristics - (Henchman, Living, Versatile) * '''Sparks LeBlanc''': (Foundry, Tricksy) **Characteristics - (Henchman, Living) * '''The First Mate''': (Infamous, Swampfiend) The best silurid money can buy. He's fast and crazy powerful. With the right support he can rip through your opponent's crew. **Characteristics - (Henchman, Living, Beast) * '''Mancha Roja''': (Infamous) Big, tough beatstick. Gets tougher when fed pianos. **Characteristics - (Henchman, Living) * '''Sammy LaCroix''': (Kin, Wizz-Bang) Support witch that dishes out injured, card draw and pigs. **Characteristics - (Henchman, Living) * '''Francois LaCroix''': (Kin) **Characteristics - (Henchman, Living) * '''Old Major''': (Pig) A big beater pig that helps your other pigs. **Characteristics - (Henchman, Beast) * '''Spawn Mother''': (Swampfiend) Ugly monster who hits hard but is surprisingly squishy. Main purpose is to shit out summons like Nicodem with Diarrhea. **Characteristics - (Henchman, Beast) * '''McTavish''': (Swampfiend) **Characteristics - (Henchman, Living, Versatile) * '''Popcorn Turner''': (Tri-Chi) Super speedy scheme runner and striker. Load enemies up with poison then knock them down with Blood Poisoning. **Characteristics - (Henchman, Living) * '''Fingers Leong''': (Tri-Chi) Dishes out poison at the same time as messing around with opponent scheme running. Also comes with a conditional Obey. **Characteristics - (Henchman, Living) * '''Trixiebelle''': (Tricksy) The faction slut. Messes around with opponent positioning and scheming at the cost of any attacks. **Characteristics - (Henchman, Living) * '''Big Brain Brin''': (Tricksy) A support henchman that spruces up your hand, buffs up your guys and fucks with enemies. Extremely useful but lacks in punch. **Characteristics - (Henchman, Living) * '''Alphonse LeBlanc''': (Wizz-Bang) A big beater that becomes very scary when given the correct Wizz-Bang support. With the Two Gremlins upgrade he can even throw Golems around. **Characteristics - (Henchman, Living) ===Enforcers=== * '''Sparks LeBlanc''': (Tricksy, Foundry) One day rail workers noticed a gremlin watching and trying to copy them. They shooed him away but he just kept coming back. Eventually they let him be and found out that he was actually amazing at building railways so he was allowed to work for Mei Feng, but he still comes back to the Bayou and uses what he learns to help his fellow gremlins. In game terms, Sparks can turn a Tricksy crew into Foundry-lite. His aura means pit traps can count as scrap to be used for Rile the Rails whilst scrap can count as pit traps for enemies. The problem is that his aura is short, but he still has plenty of other tools in his toolbox; preventing enemies buffing each other, stripping armour, giving shields and other conditions. He's not particularly strong or tough though, so for 8 stones you may feel there are better choices. Some Wizz-Bang players take him out-of-keyword because he has the ability to slap explosives on Stuffed Pigs and then fire them from a Pigapult for even more damage. Between that and his resistance to shockwaves, he synergises surprisingly well with Wizz-Bang. ** Characteristics - Enforcer, Living, Construct ===Minions=== * '''Rooster Riders''': (Tricksy) Literal cock goblins and one of the best minions in Bayou. Pretty good ranged damage track of 2/3/5 which can push enemies into any traps you've placed. But what turns this guy into gold is his easy access to fast through Reckless. At the cost of 1 health your gremlin turns into a machine gun. Too far from the action? Movement 7 means you can cross half the board in one activation. Lost too much health? You actually become more deadly with positives to attacks and damage. He's a steal for seven stones. Take at least one to guard your flank. ** Characteristics - Minion (3), Living * '''Bushwhacker''': (Tricksy) If you want to cover the board in more pit traps than a Vietnam veteran's nightmare, you'll be taking Bushwhackers. These guys create a trap on deployment and then can make a new one each turn. They also have a strong ranged attack, at 2/3/5 with the possibility of extra damage or pushing into their traps. The downside is they fold if a decent beater catches them, so the trick is to try and keep a trap between them and whatever they're poking. Sometimes easier said than done. Thanks to stealth and being able to deploy out of you zone, these guys also make good scheme runners. ** Characteristics - Minion (3), Living * '''Survivor''': (Tricksy, Foundry) When a gremlin loses an arm, he apparently replaces it with a gatling gun. Awesome, but they're a better fit in a Foundry crew. Survivors have Ride the Rails and Magnetism, which basically means that they have much more mobility the more scrap markers and constructs are on the board. The problem is that Tricksy (and Bayou to a lesser extent) is rather light on constructs and ways to drop scrap. Between Sparks, Porkchop and Survivors throwing their own arm to make scrap, there are ways around this but it may not be worth it unless you're building around this theme. On the other hand, Survivors have Armour +1, Hard to Kill and decent attacks, so they still have a place as a semi-tough beater. ** Characteristics - Minion (3), Living, Construct * '''Test Subject''': (Tricksy) Brin's answer to McMourning's experimental creatures. No models yet but proxy players have come back with mixed feelings. Surprisingly hardy for 4 stones and it gets additional defence boosts for hovering near pit traps, but its attacks are weak even if ignoring armour is built in. ** Characteristics - Minion (3), Construct, Beast
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