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===AdMech Special Rules=== '''Canticles of the Omnissiah''' Either roll or select one at the start of the battle round. The same Canticle may not be picked twice in the same battle, but you can always roll even if you picked them before. Therefore, you could pick the one that helps you the most for when you want to supercharge/melee, and keep on rolling afterwards. Half of them are active in the Fight phase so, despite being mostly random, they're a thing to think about while creating your Kill Team. It's important to consider the order in which you will want to use them against certain factions. The ones you'll use almost every battle are Benediction of the Omnissiah and Shroudpsalm. #'''Incantation of the Iron Soul:''' Re-roll failed Nerve tests for models in your kill team. Not bad, but you don't know whether you'll need it or not. ''The Enhanced Data-tether does the same, but that depends on a model''. #'''Litany of the Electromancer:''' Roll a D6 for each enemy model within 1" of any of yours at the start of the Fight phase, and they'll suffer a mortal wound on a 6. #'''Chant of the Remorseless Fist:''' Re-roll hits of 1 for your models in the Fight phase. #'''Shroudpsalm:''' Enemies shooting at your obscured models suffer an additional -1 to hit. ''Even BS3+ marines are forced to hit you on a 6+ from beyond 12"''. #'''Invocation of Machine Might:''' +1 Str to your models. ''Vanguards will wound rad-weakened GEQ on a 2+, and makes Sicarians' jobs easier...for that turn''. #'''Benediction of the Omnissiah:''' Re-roll hits of 1 for your models in the Shooting phase. ''Everyone is a Sniper this turn! It's plasma time.'' *'''Bionics:''' All your models have a 6++. *'''Rad-saturation:''' -1T for enemies within 1" of a Vanguard. They're still ranged units, but it helps them fight back, especially with a Canticle. Nearby Sicarians can also pounce on rad-weakened models that are in combat with Vanguards. *'''Omnispex:''' At the start of the shooting phase, pick another of your units within 3" of the bearer. That model doesn't suffer penalties to their hit or injury rolls due to the target being obscured. It'll be your Gunners' best friend. *'''Enhanced Data-tether:''' All your units re-roll failed Nerve tests as long as the bearer is on the battlefield and not shaken. So, that's cool. But the REAL reason you buy this is because it <u>doubles the effect of '''Doctrina Imperatives''' within 6"</u> of the bearer, making Taser goads generate extra hits on a 4+. Useful in the extreme with all the hit penalties to shooting in KT.
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