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===T'au Commander Tactics=== *'''[Commanders] Volley Fire (Aura) (1 CP):''' Use at the start of the battle round if you have a non-shaken Cadre Fireblade. Friendly models within 6" can fire an extra shot with their pulse pistols, pulse rifles, and pulse carbines when firing at someone within half the weapon's range. <s>4 pulse shots per rifle/carbine, anybody?</s> 'an extra' meaning +1 NOT changing the profile from RF1 to RF2. 3 shots total; think how +strength abilities and power fists interact. *'''[Commanders] Failure is Not an Option (Aura) (1 CP):''' Use at the start of the movement phase if you have a non-shaken Ethereal. Friendly units within 6" can use this model's Ld instead of their own until the end of the round. *'''[Commanders] Sense of Stone (Aura) (1 CP):''' Use at the start of the movement phase if you have a non-shaken Ethereal. Grants FnP on a 6+ to models within 6" of the user until the end of the round. *'''[Commanders] Zephyr's Grace (Aura) (1 CP):''' Use at the start of the movement phase if you have a non-shaken Ethereal. Models within 6" of the user can re-roll advance or charge rolls until the end of the phase. *'''[Commanders] Storm of Fire (Aura) (1 CP):''' Use at the start of the shooting phase if you have a non-shaken Ethereal. Models within 6" of the user can re-roll 1s to hit until the end of the phase. *'''[Twinflame] Voice of the Greater Good (Aura) (1 CP):''' Use at the start of the movement phase if you have a non-shaken Cadre Fireblade. Friendly units within 6" can use this model's Ld instead of their own until the end of the round. *'''[Twinflame] Inspiring Sacrifice (0 CP):''' : Use this tactic when a T'au commander dies. You gain 1D3 CP. *'''[Elites] Master of War (Aura) (2CP):''' This tactic can only be used once per battle. Use this at the start of a battle round. Pick one of the 2 following auras to be applied to your XV85 Commander for the rest of the battle round: **'''Kauyon:''' Friendly models within 3" cannot move for any reason but get to rereoll failed hitrolls. ***The ultimate gunline **'''Mont'ka:''' Friendly models within 3" are treated as if they had not moved in the preceding Movement phase, and get an +1 to hit rolls for shooting attacks ***Advance with impunity and hope for a decisive strike, but risk getting wrecked because you got too close. *'''[Elites] Fighting Retreat (Aura) (2CP):''' Use this at the start of the shooting phase. Models with 3" of Darkstrider may shoot this phase even if they fell back or retreated this battle round. *'''[Elites] Structural Analyser (Aura) (1CP):''' Use this at the start of the shooting phase. Pick an enemy model visible to Darkstrider. All friendly models within 6" of Darkstrider get +1 to wound for shooting attacks against that enemy model.
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