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Codex - Tyranids: /tg/ edition
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===Upgrade Biomorphs=== *'''Destroyer Field:''' While a model with this biomorph is within Synapse range, it can halve the number of its close combat attacks to gain the Destroyer special rule for it's close combat attacks. *'''Cellular Bolster:''' While a model with this biomorph is within Synapse range, it cannot lose more than three wounds per each hit taken, or six wounds on rolls of sixes on the destroyer weapon chart. *'''Frag spine batteries:''' A model with this Biomorph counts as having assault grenades as described in Warhammer 40 000 rulebook as well as any models that it is transporting, during the shooting phase Frag Spine batteries may be used with the following profile without counting towards the total number of weapons fired by the gargantuan creature ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 24" | 6 | 4 | Assault 12, Rending, Large Blast |- |}<br style="clear: both; height: 0px;" /> *'''Gargantuan Warp Shield:''' A model with this biomorph have 6+ invulnerable save, which is improved to 4+ if the model is within synapse range. *'''Greater Flesh Hooks''' Models equipped with this Biomorph have the Move Through Cover special rule, don't suffer a penalty to their Initiative for charging enemies through Difficult terrain and can move through solid walls or climb on ruins or basements without ladders. In addition, it can be fired as a ranged weapon with profile below: ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 24" | 8 | 2 | Assault 24, Rending, Twinlinked, Flesh Hook (counts as assault grenades for assaulting through cover) |- |}<br style="clear: both; height: 0px;" /> *'''Incendiary Ichor:''' Wherever a model with this biomorph suffers an unsaved wound in the Fight sub-phase, place a Large Blast template in a base contact with it. All non-vehicle models under this template (friend or foe) suffer a wound with no armor or cover saves allowed. Vehicle models under that template suffer D3 glancing hits with no cover saves allowed. All wounds, caused for this biomorph count for combat resolution. *'''Psy-Catalyst:''' While a model with this biomorph is within Synapse range, its Biocannons force rerolls to successful invulnerable and cover saves, and remove d3 wounds and hull points on every successful penetration or wound. *'''Spore Cloud:''' A model with this biomorph has the Shrouded special rule. At the initiative step 10 all enemy models in base contact with this model suffer Strength 1 AP- hit with the Poisoned (4+) special rule. *'''Synaptic Regeneration:''' If, at the start of its movement phase, a model with this biomorph is within Synapse range, roll a D6 for each Wound it lacks up to it's maximum Wound characteristic - on each result of 5+ the model regains one Wound. *'''Transport Chamber:''' A model with this biomorph can transport Codex: Tyranids units and counts as a transport vehicle with a transport capacity of 10 models and the Assault Vehicle special rule for that purpose. This model cannot transport extremely bulky models. *'''Transport Sacs:''' A model with this biomorph can transport Codex: Tyranids units and counts as a transport vehicle with a transport capacity of 20 models and the Assault Vehicle special rule for that purpose. This model cannot transport extremely bulky models. *'''Transport Hooks:''' A model with this biomorph can transport Codex: Tyranids units with the Jump Infantry type and counts as a transport vehicle with transport capacity of 40 models and the Assault Vehicle special rule for that purpose. This model cannot transport extremely bulky models. If this model is hit by a Template or Blast weapon, it's passengers suffer D6 automatic hits with the weapon's profile. Passengers may disembark this model at the end of the movement phase even if it's Swooping - in this case nominate one point over which this model moved in this turn and place the disembarking unit there like it's performing Deep Strike, though they scatter only D6" instead of the usual 2D6". If this model is destroyed while Swooping, disembark all of it's passenger like above, except they scatter 2D6".
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