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==Vespid <span style="color: red"> '''WIP''' </span>== ===Unit List=== '''HQ''' *Hive Queen(?) *Royal Hive Barge *Vespid Hivelord *Vespid Queenspeaker '''Troops''' *Vespid Shellwall '''Elites''' *Hive Guardians/Vespid Hiveguard (one of these should be dropped) '''Heavy Support''' *Vespid Broadwing Squad *Vespid Swiftwing Squad '''Fast Attack''' *Vespid Yellowjackets '''Dedicated Transport''' *Vespid Hive Barge ===Special rules Vespid '''WIP'''=== '''Plunge From The Skies''': At the beginning of the game you may set up any unit with this rule in a Hive-Ship. At the beginning of any movement phase you may deploy that unit on the battlefield so long as they are no closer than 9" to any enemy units. '''<span style="color: red"> WIP </span>Wing Song, Concert of the Hives''': If multiple Vespid units with the same '''<HIVE>''' keyword target the same unit in the shooting phase, increase their weapons S by 1 ====Wild Keyword: <HIVE>==== '''The Court of Royals''': All units from this Hive increase their Ld by +1 '''The Carvers of the Sky''': All units from this <HIVE> gain +1 to their to-hit rolls when targetting a unit with the <FLY> keyword in the Shooting Phase. '''Those With Hearts of Crystal''': All units from this hive, when they would suffer wounds from a weapon with AP0, may roll a D6 and ignore any Wounds and Mortal Wounds on a 6+. ===Wargear and points Vespid <span style="color: red"> '''WIP''' </span>=== '''Ranged Weapons''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! D !! Abilities || Points |- | Unrefined Neutron Blaster || 12" || Assault 2 || 4 || -1 || 1 || || - |- | Focused Neutron Blaster || 18" || Assault 1 || 7 || -3 || 2 || || - |- | Heavy Neutron Blaster || 30" || Heavy 2 || 7 || -3 || 2 || || - |- | Crystal Core Neutron Missile || 30" || Heavy 1 || 8 || -3 || 3 || This weapon may only be used per battle || - |} <br style="clear: both; height: 0px;" /><br> '''Melee Weapons''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! D !! Abilities || Points |- | Hive Spear || Melee || Melee || +1 || -1 || 1 || If a model with this weapon charges increase its S, AP, & D by 1 until the end of the fight phase || - |- | Hornet Lance || Melee || Melee || +2 || -1 || 2 || If a model with this weapon successfully charges, increase its S, AP, & D by 1 until the end of the fight phase. || - |- | Royal Sting || Melee || Melee || User || -2 || 1 || This weapon always wounds on a roll of 2+, unless it is used against a <VEHICLE> in which case it only wounds on a 6+. If this weapon rolls a 6+ to wound, the target suffers an Extra Mortal wound. || - |} <br style="clear: both; height: 0px;" /><br> ===HQ: Royal Hive Barge ''PL15 <span style="color: red"> '''WIP''' </span>''=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Royal Hive Barge || * || 6+ || * || 6 || 7 || 10 || * || 8 || 3+ |- |} {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! REMAINING W !! M !! BS !! A |- | 7-12+ || 30" || 4+ || 3 |- | 4-6 || 20" || 5+ || D3 |- | 1-3 || 12" || 6+ || 1 |- |} <br style="clear: both; height: 0px;" /> A Royal Hive Barge is a single model, armed with three heavy neutron blasters and two neutron crystal-core missiles {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! D !! Abilities |- | Heavy Neutron Blaster || 30" || Heavy 2 || 7 || -3 || 2 || - |- | Crystal-Core Neutron Missile || 30" || Heavy 2 || 7 || -3 || 2 || Each crystal-core missile can only be fired once per battle. |- |} <br style="clear: both; height: 0px;" /> ''Wing Song, Concert of the Hives'' ''Only the Best'': This model is equipped with complex crystal-force arrays which grant it a 5+ invulnerable save. ''Protect the Queen!'': Friendly {{W40kKeyword|VESPID}} units can use this model's Leadership characteristic instead of their own whilst they are within 12" of this model. ''Royal Pheromones'': When a friendly {{W40kKeyword|VESPID}} model within 12" of this model would lose a wound, roll one D6, adding 1 if the model is within 6" of this model. On a 6+, that wound is not lost. ''Royal Prerogative'': If a {{W40kKeyword|VESPID QUEEN}} in your army is not your Warlord, no other {{W40kKeyword|VESPID}} can be your Warlord. No non-{{W40kKeyword|QUEEN}} {{W40kKeyword|VESPID}} can have a Warlord trait unless every {{W40kKeyword|VESPID QUEEN}} in your army has a Warlord trait. No more than one {{W40kKeyword|VESPID QUEEN}} may be included in any Detachment. ''Self-Repair'': If this model has lost any wounds, you can roll one D6 at the start of your turn; on a 5+ this model regains 1 lost wound. '''Faction Keywords''': : {{W40kKeyword|T'au Empire, Vespid, <'''Hive'''>}} '''Keywords''': : {{W40kKeyword|Fly, Vehicle, Queen, Royal Hive Barge}} ===HQ: Vespid Hivelord ''PL4 <span style="color: red"> '''WIP''' </span>''=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Vespid Hivelord || 12" || 3+ || 3+ || 4 || 4 || 5 || 3 || 8 || 2+ |- |} <br style="clear: both; height: 0px;" /> A Vespid Hivelord is a single model equipped with a neutron glaive and a crystal blastmatrix. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! D !! Abilities |- | Neutron glaive (shooting) || 18" || Assault 2 || 5 || -2 || D3 || - |- | Neutron glaive (melee) || Melee || Melee || +0 || -2 || D3 || - |- | Crystal blastmatrix || 8" || Pistol D6 || 5 || -1 || 1 || This weapon automatically hits its target. In a turn where the bearer Advances, its type becomes Assault D6. |- |} <br style="clear: both; height: 0px;" /> ''Plunge from the Skies'', ''Wing Song, Concert of the Hives'' ''Phased Crystal Array'': This model has a 6+ Invulnerable Save. ''Swarmsong Conductor'': Friendly VESPID units within 9" of this unit may reroll hit rolls of 1. '''faction Keywords''': : {{W40kKeyword|T'au Empire, Vespid, <Hive> }} '''Keywords''': : {{W40kKeyword|CHARACTER, FLY, INFANTRY, QUEENGUARD, VESPID HIVELORD }} Points estimate: 55 for the model. 8 for glaive, 5 for the Crystal blastmatrix. ===HQ: Vespid Queenspeaker ''PL3 <span style="color: red"> '''WIP''' </span>''=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Vespid Queenspeaker || 18" || 4+ || 3+ || 4 || 4 || 4 || 2 || 8 || 4+ |- |} <br style="clear: both; height: 0px;" /> A Vespid Queenspeaker is a single model equipped with a crystal spear and a twin neutron blaster. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name || Range || Type || S || AP || D || Abilities |- | Twin neutron blaster || 12" || Assault 4 || 3 || -2 || 1 || - |- | Crystal spear || Melee || Melee || +1 || * || 1 || This weapon has AP 0 against VEHICLEs, -1 against BIKERs, and -4 against all other units. |- | Queenstinger || Melee || Melee || +0 || * || 2 || Wounds from this weapon are mortal wounds, except against VEHICLES. Against VEHICLES, this weapon has AP -2. |- |} <br style="clear: both; height: 0px;" /> This model may replace its crystal spear with a Queenstinger. ''Plunge from the Skies'', ''Wing Song, Concert of the Hives'' ''My Voice Is Hers'': Friendly VESPID units within 9" of this unit may reroll wound rolls of 1. ''Wind of the Messenger'': When this unit Advances, increase its Movement characteristic by 6" rather than rolling a die. Additionally, this unit may Advance while Falling Back. '''faction Keywords''': : {{W40kKeyword|T'au Empire, Vespid, <Hive> }} '''Keywords''': : {{W40kKeyword|CHARACTER, FLY, INFANTRY, QUEENGUARD, VESPID QUEENSPEAKER }} Points estimate: 35 for the model. 0 for spear, 15 for Queenstinger, 8 for twin blaster. ===Troops: Vespid Shellwall ''PL3 <span style="color: red"> '''WIP''' </span>''=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Vespid Soldier || 12" || 4+ || 4+ || 3 || 4 || 1 || 1 || 5 || 4+ |- | Vespid Shell Leader || 12" || 4+ || 4+ || 3 || 4 || 1 || 2 || 8 || 4+ |- |} <br style="clear: both; height: 0px;" /> This unit contains five Vespid Soldiers and a Vespid Shell Leader. It may include up to four additional Vespid Soldiers (+2 Power), or up to eight additional Vespid Soldiers (+5 Power). Each Soldier is equipped with a Neutron repeater and a crystal spear. The Shell Leader is equipped with a neutron blaster and a crystal spear. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! D !! ABILITIES |- | Neutron blaster || 12" || Assault 2 || 3 || -2 || 1 || - |- | Neutron repeater || 24" || Rapid Fire 1 || 3 || -2 || 1 || - |- | Crystal spear || Melee || Melee || +0 || * || 1 || This weapon has AP 0 against {{W40kKeyword|VEHICLE}}s, -1 against {{W40kKeyword|BIKER}}s, and -4 against all other units. |- | Crystal hammershield || Melee || Melee || +0 || -1 || 1 || - |- |} <br style="clear: both; height: 0px;" /> The Shell Leader may replace its neutron blaster and crystal spear with a neutron repeater and crystal hammershield. '''Wing Song, Concert of the Hives''' ''Crystalline Resonance'': As long as this unit has at least six models in it, all models in it have a 6+ invulnerable save. If any model in this unit receives an Invulnerable save from any other source, improve that Invulnerable save by 1 (to a maximum of 3+) so long as there are at least six models in this unit. ''Hammershield'': A model equipped with a crystal hammershield has a 3+ armor save and a 5+ invulnerable save. ''Shellwall Phalanx'': When making melee attacks against a unit that either charged them or made a Heroic Intervention against them this turn, all models in this unit have +1 Strength. '''Faction Keywords''': : {{W40kKeyword|T'au Empire, Vespid, <'''Hive'''>}} '''Keywords''': : {{W40kKeyword|Fly, Infantry, Vespid Shellwall}} Points estimate: 9 each for the models; 0 for spear, neutron repeater, and neutron blaster; 5 for hammershield. ===Dedicated Transport: Vespid Hive Barge ''PL10 <span style="color: red"> '''WIP''' </span>''=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Hive Barge || * || 6+ || * || 6 || 8 || 12 || * || 7 || 3+ |- |} {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! REMAINING W !! M !! BS !! A |- | 7-12+ || 20-45" || 4+ || 3 |- | 4-6 || 20-30" || 5+ || D3 |- | 1-3 || 20" || 6+ || 1 |- |} <br style="clear: both; height: 0px;" /> A Vespid Hive Barge is a single model, armed with three heavy neutron blasters and two neutron crystal-core missiles. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! D !! Abilities |- | Heavy Neutron Blaster || 30" || Heavy 2 || 7 || -3 || 2 || - |- | Crystal-Core Neutron Missile || 30" || Heavy 2 || 7 || -3 || 2 || Each crystal-core missile can only be fired once per battle. |- |} <br style="clear: both; height: 0px;" /> You may either replace both neutron crystal-core missiles with crystal-core neutron bomb bays or take two additional neutron crystal-core missiles. ''Aerial Insertion'': Models may disembark from this vehicle at any point during its move, but if they do they cannot move further during this phase; if the transport moves 20" or more, you must roll a D6 for each model disembarking; if that model does not have ''Plunge from the Skies'' or a similar rule, subtract 2 from the die roll. On a 1 or lower, that model is slain. Models that disembark in this manner must be set up more than 9" from any enemy models. ''Bombing Run'': Once per battle, a Hive Barge equipped with crystal-core bomb bays can make a bombing run against a single enemy unit it moves over during one of its Movement phases. After the Hive Barge has moved, pick an enemy unit that it flew over, then roll 2D6 for each {{W40kKeyword|VEHICLE}} in the unit, 3D6 for each {{W40kKeyword|MONSTER}}, and a single D6 for every other model in the unit, up to a maximum of 10D6. For every roll of a 5+, the unit suffers a mortal wound. ''Crash and Burn'': If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it crashes in a fiery explosion and each unit within 6" suffers D3 mortal wounds. ''Phased Crystal Array'': This model has a 6+ Invulnerable Save. '''Transport''': : 16 {{W40kKeyword|T'AU EMPIRE INFANTRY}} '''Faction Keywords''': : {{W40kKeyword|T'au Empire, Vespid, <'''Hive'''>}} '''Keywords''': : {{W40kKeyword|Fly, Vehicle, Aircraft, Transport, Vespid Hive Barge}} ===Elites: Vespid Hive Guardian - ''PL9 <span style="color: red"> '''WIP''' </span>''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''They're coming out of the walls! -Last words of Guardsman 198507, during an invasion of a Vespid Hive Complex on Mugalath Bay.'' <div class="mw-collapsible-content"> Hive Guardians are the Elite warriors of Vespid society, trained as bodyguards to the Hive’s current leaders. They were the first point of contact between the Tau Empire’s Water Caste, and the Vespid Government, acting as Interpreters & Wardens. Rarely seen working alongside Tau forces in the battlefield, Hive Guardians specialize in Hit & Run tactics, much like the Stingwings. However Hive Guardians are also trained in Close Quarters combat with their specially designed spears, which are coated in a deadly paralytic agent, derived from a Vespid Queens Pheromones. Hive Guardians who demonstrate extreme loyalty in battle are allowed access to a unique mix of proteins and natural steroids, normally consumed by Vespid queens. If their body can handle the strain of the forced transformation, they are changed into "Queen Guardians", a sub-species of Vespid that are tougher, faster, and more steadfast than their brethren. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Hive Guardian || 12" || 4+ || 4+ || 3 || 4 || 3 || 2 || 6 || 4+ |- | Queen Guardian || 12" || 4+ || 4+ || 3 || 4 || 4 || 3 || 9 || 4+ |} <br style="clear: both; height: 0px;" /> '''Unit Composition''': This unit contains 3 Vespid Hive Guardians. It may take up to 5 additional Vespid Hive Guards for +3 PL per model. One Hive Guardian may be upgraded to a Queen Guardian for +1PL. <br>'''Wargear''': Each Vespid Hive Guardian is equipped with a Focused Neutron Blaster and a Hive Spear. <br>'''Weapons''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! D !! Abilities |- | Focused Neutron Blaster || 18" || Assault 1 || 7 || -3 || 2 || |- | Heavy Neutron Blaster || 30" || Heavy 2 || 7 || -3 || 2 || |- | Hive Spear || Melee || Melee || +1 || -1 || 1 || If a model with this weapon charges increase its S, AP, and Damage by 1, until the end of the fight phase. |- | Queen's Sting || Melee || Melee || User || -2 || 1 || This weapon always wounds on a roll of 2+, unless it is used against a '''<VEHICLE>''' in which case it only wounds on a 6+. If this weapon rolls a 6+ to wound, the target suffers an additional Mortal wound. |- |} <br style="clear: both; height: 0px;" /> '''Wargear Options''' * Up to two Hive Guardians may replace their Focused Neutron Blasters & Hive Spears with Heavy Neutron Blasters * A Queen Guardian may replace their Hive Spear with a Queen's Sting '''Abilities''' *'''Plunge From The Skies''' *'''Wing Song, Concert of the Hives''' *'''Vengeful Swarm''': Whenever a model is removed from this unit during the fight phase, all remaining models in the unit may make a single melee attack against an enemy unit they are locked in combat with. '''Faction Keywords''' :{{W40kKeyword|T'au Empire, <'''HIVE'''>}} '''Keywords''': : {{W40kKeyword|Fly; Infantry; Hive Guardian}} ===Elite: Vespid Hiveguard Squad ''PL5 <span style="color: red"> '''WIP''' </span>''=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Vespid Hiveguard || 14" || 3+ || 4+ || 4 || 5 || 2 || 2 || 8 || 3+ |- | Vespid Queenguard || 14" || 3+ || 4+ || 5 || 5 || 3 || 3 || 9 || 3+ |- |} <br style="clear: both; height: 0px;" /> This unit contains 4 Vespid Hiveguard. It can include up to 4 additional Vespid Hiveguard (+5 Power), or up to 8 additional Vespid Hiveguard (+10 Power). A Vespid Queenguard can take the place of one Vespid Hiveguard (+2 Power). Each Hiveguard is equipped with a neutron glaive. The Queenguard is equipped with a crystal blastmatrix and a Queenstinger. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! D !! ABILITIES |- | Neutron glaive (shooting) || 18" || Assault 2 || 5 || -2 || D3 || - |- | Neutron glaive (melee) || Melee || Melee || +0 || -2 || D3 || - |- | Crystal blastmatrix || 8" || Pistol D6 || 4 || -1 || 1 || This weapon automatically hits its target. In a turn where the bearer Advances, its type becomes Assault D6. |- | Queenstinger || Melee || Melee || +0 || * || 2 || Wounds from this weapon are mortal wounds, except against {{W40kKeyword|VEHICLE}}s. Against {{W40kKeyword|VEHICLE}}s, this weapon has AP -2. |- |} <br style="clear: both; height: 0px;" /> ''Plunge from the Skies'', ''Wing Song, Concert of the Hives'' ''Crystalline Resonance'': As long as this unit has at least six models or a Vespid Queenguard in it, all models in it have a 6+ invulnerable save. If both are true, they have a 5+ invulnerable save. If any model in this unit receives an Invulnerable save from any other source, improve that Invulnerable save by +1 so long as there are at least siz models in this unit. '''Faction Keywords''': : {{W40kKeyword|T'au Empire, Vespid, <'''Hive'''>}} '''Keywords (Hiveguard)''': : {{W40kKeyword|Fly, Infantry, Vespid Hiveguard}} '''Keywords (Queenguard)''': : {{W40kKeyword|Fly, Infantry, Queenguard, Vespid Hiveguard}} Points estimate: 18 each for the Hiveguard, 32 for the Queenguard, 8 for Neutron glaive, 15 for Queenstinger, 5 for the Crystal blastmatrix. ===Heavy Support: Vespid Broadwing Squad ''PL9 <span style="color: red"> '''WIP''' </span>''=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Vespid Broadwing || 18" || 5+ || 4+ || 3 || 4 || 1 || 1 || 5 || 5+ |- | Broadwing Strain Leader || 18" || 5+ || 4+ || 3 || 4 || 1 || 2 || 8 || 5+ |- |} <br style="clear: both; height: 0px;" /> This unit contains 5 Vespid Broadwings and a Broadwing Strain Leader. It can include up to 3 additional Vespid Broadwings (+4 Power), or up to 6 additional Vespid Broadwings (+9 Power). Each model is equipped with neutron drop-charges. The Broadwing Strain Leader is additionally equipped with a neutron glaive. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! D !! ABILITIES |- | Crystal cluster missiles || 30" || Assault D6 || 5 || -2 || 1 || - |- | Neutron drop-charges || 6" || Assault * || * || -5 || 1 || See text |- | Neutron glaive (shooting) || 18" || Rapid Fire 1 || 5 || -2 || D3 || - |- | Neutron glaive (melee) || Melee || Melee || +0 || -2 || D3 || - |- |} <br style="clear: both; height: 0px;" /> Any number of models may replace their neutron drop-charges with crystal cluster missiles. ''Plunge from the Skies'', ''Wing Song, Concert of the Hives'' ''Hit and Run'': When this unit Advances, increase its Movement characteristic by 6" in addition to the result from rolling a die. ''Neutron drop-charges'': When this unit moves in the Movement phase, you may declare that it is making a bombing run. If you do, pick one model in the unit and mark the path it moves along. In the following Shooting phase, this unit may only shoot with Neutron drop-charges and may only target one unit. However, distance to the targeted unit may be measured from any part of the marked path. This attack automatically hits; it scores 2 hits for each {{W40kKeyword|TITANIC MONSTER}} or non-{{W40kKeyword|TITANIC}} {{W40kKeyword|VEHICLE}} in the target unit, 3 hits for each non-{{W40kKeyword|TITANIC}} {{W40kKeyword|MONSTER}} in it, and a single hit for every other model in it, up to a maximum of 10 hits. For each wound roll, roll a D6 and add the number of models in the Broadwing Squad which are equipped with neutron drop-charges. These hits wound on a modified 7+. (An unmodified 1 fails as normal, even if it is a modified 7+.) '''Faction Keywords''': : {{W40kKeyword|T'au Empire, Vespid, <'''Hive'''>}} '''Keywords''': : {{W40kKeyword|Fly, Infantry, Vespid Broadwing}} Points estimate: 13 points per model, 16 points per model for drop-charges. Cluster missiles 13, Neutron glaive 8. ===Heavy Support: Vespid Swiftwing Squad ''PL8 <span style="color: red"> '''WIP''' </span>''=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Vespid Swiftwing || 14" || 5+ || 4+ || 3 || 4 || 1 || 1 || 5 || 5+ |- | Swiftwing Strain Leader || 14" || 5+ || 4+ || 3 || 4 || 1 || 2 || 8 || 5+ |- |} <br style="clear: both; height: 0px;" /> This unit contains 3 Vespid Swiftwings and a Swiftwing Strain Leader. It can include up to 2 additional Vespid Swiftwings (+4 Power), or up to 4 additional Vespid Swiftwings (+8 Power). Each model is equipped with crystal cluster missiles. The Swiftwing Strain Leader is additionally equipped with a neutron blast pistol. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! D !! ABILITIES |- | Crystal cluster missiles || 30" || Assault D6 || 5 || -2 || 1 || - |- | Neutron blast pistol || 12" || Pistol D3 || 3 || -1 || 1 || This weapon automatically hits its target. |- | Crystal hammershield || Melee || Melee || +0 || -1 || 1 || - |- |} <br style="clear: both; height: 0px;" /> The Strain Leader may replace its neutron blast pistol with a crystal hammershield. If it does, all other models may take crystal hammershields. ''Wing Song, Concert of the Hives'' ''Hammershield'': Models equipped with crystal hammershields have a 3+ armor save and a 5+ invulnerable save. ''Mobile Artillery'': Immediately after making a Shooting attack (other than firing Overwatch), if this unit did not move this turn, the unit can move, and may Advance, as if it were the Movement phase. When this unit Advances, increase its Movement characteristic by 6" instead of rolling a die. ''Reconnaissance in Force'': At the start of the first battle round but before the first turn begins, you can move this unit up to 14". They cannot end this move within 9" of any enemy models. If both players have units that are able to move at the start of the first battle round but before the first turn begins, the player who is taking the first turn moves their units first. '''Faction Keywords''': : {{W40kKeyword|T'au Empire, Vespid, <'''Hive'''>}} '''Keywords''': : {{W40kKeyword|Fly, Infantry, Vespid Swiftwing}} Points estimate: 22 each for the models, 10 each for missiles, 5 each for hammershields, 0 for pistol. ===Fast Attack: Yellowjacket Pack ''PL4 <span style="color: red"> '''WIP''' </span>''=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Yellowjacket || 14" || 2+ || - || 5 || 6 || 4 || 4 || 3 || 4+ |- | Distance || Dodge |- | Moved || Save |- | 23"+ || 4+ |- | 15"-22" || 5+ |- | 8"-14" || 6+ |- |} <br style="clear: both; height: 0px;" /> This unit contains a single Yellowjacket. It may include up to three additional Yellowjackets (+3 Power per model). {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! D !! Abilities |- | Stinger lance || Melee || Melee || +2 || -3 || D3 || Subtract 1 Damage against VEHICLES; add 1 against other targets. |- |} <br style="clear: both; height: 0px;" /> ''Dispersed Pack'': The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. ''Feral Assault'': This unit cannot Fall Back. When an enemy unit (other than a unit that contains a model with a minimum Move characteristic) within 1" of a Yellowjacket is chosen to Fall Back, you can roll one D6; on a 4+ that unit cannot Fall Back this turn. ''Furious Dive'': A Yellowjacket may Advance and Charge in the same turn. At the start of your Charge phase, if this unit is within 12" of any enemy units, it must declare a charge. ''Too Fast to Hit'': As long as it has moved at least 8" since the beginning of your last turn, a Yellowjacket has a dodge save. Its strength is based on the total distance moved, including Advances, Charges, and Consolidate moves, as specified in the table above. This dodge save is an invulnerable save which applies only against shooting attacks; it applies against Overwatch attacks, but does not apply to shooting attacks made by units within 1" of the Yellowjacket (i.e Pistol attacks). '''Faction Keywords''': : {{W40kKeyword|T'au Empire, Vespid, <'''Hive'''>}} '''Keywords''': : {{W40kKeyword|BEAST, FLY, YELLOWJACKET PACK }} Points estimate: 70 per model (incl. weapon)
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