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====Doom of Malan'tai==== 300 pts. {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Doom of Malan'tai | 3 | 5 | 4 | 4 | 4 | 3 | 1 | 10 | 4+ | Infantry | 1 (Unique) |- |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *'''Adamantium Will''' *'''Eternal Warrior''' *'''Fear''' *'''Psyker (Mastery Level 5)''' *'''Preferred Enemy (Eldar, Dark Eldar, Harlequins, Ynnari, Slaanesh)''' *'''Shadow in the Warp''' *'''Split fire''' *'''Synapse Creature''' The doom of Malan'Tai adds its wound characteristic to its synapse range. *'''Very Bulky''' *'''Destroyer of Malan'tai''': Eldar (whether Craftworlder, Dark Eldar, Harlequins, or Ynnari) as well as models with the Mark of Slaanesh or Slaanesh Daemons suffer a -2 leadership penalty while within the Doom of Malan'tai's synapse range or when forced to take a leadership test of any sort inflicted by the Doom of Malan'tai or if targeted by a power that wounds based on Leadership by the Doom of Malan'tai. This is cumulative with any penalties they may already suffer for being in the Doom of Malan'Tai's synapse range. It may always reroll failed Deny the Witch Rolls, and denies on a 4+ against Eldar or Slaaneshi psykers. *'''Soul Eater:''' Each time an enemy model is removed as a causality due to the Doom of Malan'tai attacks or psychic powers, the Doom of Malan'tai gain one Wound, to the maximum of 10. *'''Psychic Apocalypse:''' The amount of Warp Charges the Doom of Malan'tai generates is equal to it's Wounds characteristic. Additionally, it adds its current Wounds to the result of Psychic Scream psychic power (so it would be 2d6+2+W) and its range. It use any power from the Hive Mind's wrath and malice disciplines (save for Psychic Scream) half as many additional times with no added warp charge cost as its wound characteristic, and may add the entirety of it to the range (at its standard wounds for example, the Doom of Malan'tai could manifest warp blast as Assault 3 with 4 additional inches of range). For Alien voice, it may add half its wound characteristic to its leadership roll. It may utilize any power from Hive Mind's wrath even if locked in assault, and can use Mind Breath, Warp Blast, or Despair in overwatch despite this not normally being allowable. It harnesses warp dice on a roll of 2. When, Doom of Malan'tai suffers Perils of the Warp, it doesn't roll on Perils of the Warp chart, and instead loses one Wound with no saves available. *'''Warp Field:''' The Doom of Malan'tai has a 3+ invulnerable save. '''Psyker:''' The Doom of Malan'tai knows every power in the Hive Mind's Wrath and Hive Mind's Malice discipline. '''Options:''' *Mutations: (WS:5/BS:10/S:5/T:50/W:15/I:5/A:10/Ld:-/Sv:-/Psy:25/Syn:25) *May take a Tyrannocyte or a Malefactor as a Dedicated Transport.
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