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====Elites==== *'''Damned Legionaires:''' Fucking expensive, but you're getting what you paid for. Massively buffed thanks to the fact that they automatically pass/fail reserve rolls, and they also synergize really well with any faction that allows the to Deep Strike without scatter, such as the Inquisition's mystics (although the ability to re-roll both scatter and the 2D6 greatly minimizes the chance of a mishap anyway). All of their ranged weapons ignore cover, they can fire any of them on the move, and a 3++ save makes them really hard to get rid of. Take them to fuck up GEQ's that're hiding behind cover, and/or as a surprise vehicle popper if you picked up the meltaguns. They can also be pretty good in close combat, while being no TH/SS termies they do have the same statlines as MEQ veterans while ignoring all power weapons in return. :Unfortunately their effectiveness as TEQ hunters has somewhat diminished as they can no longer take combi-weapons or a plasma cannon, a tear shed in pity, though the ability to appear whenever you want does bump up their effectiveness as GEQ killers, as they retained their Flamer and Heavy Flamer (and also retained Slow and Purposeful so that you can always fire the Heavy Flamer). :Note that there is no real advantage to upping the size of the squad, besides denying your opponent a kill point (though that should still have taken a fair bit of effort, even with just 5 of them). If you want more, then just get another squad since this also increases the amount of special weapons the squad can take.
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