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===Unique Characters/Units=== ====Daemonhosts - N/A==== Daemonhosts are generated through the Not This Again! special rule {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Daemonhost || 4 || - || 4 || 4 || 1 || 3 || * || 8 || - |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1+ Daemonhosts<br> :'''Unit Type''': Infantry<br> :'''Wargear''': Close combat weapon :'''Special Rules''': Daemon *'''Frantic Rage''': At the beginning of each Assault Phase in which a Daemonhost is in close combat, roll a D6, the amount rolled is the number of Attacks the Daemonhost has that round of combat :'''Note''': For modeling purposes you may use an actual Daemonhost model or any generic Daemon model (Bloodletter, Pink Horror, etc.) ====Sergeant Revok - 25pts==== Sergeant Revok is an upgrade to a single Veteran Sergeant in your army {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Sgt. Revok || 4 || 4 || 3 || 3 || 2 || 3 || 2 || 9 || 5+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': Unique<br> :'''Unit Type''': Infantry (Character)<br> :'''Wargear''': Flak armor, force sword, laspistol, frag grenades, krak grenades, melta bombs :'''Psyker''': Revok generates his powers from the Divination or Telepathy Psychic Disciplines :'''Special Rules''': Psyker (Mastery Level 1), Stubborn *'''Suspicious Fate'''- Look out Sir! rolls for Sergeant Revok are automatically passed. In addition, a single model from his unit may be removed as a casualty per Phase in order to re-roll a single D6. ====Commissar Tiberius, the Bilious Leader - 85pts==== Commissar Tiberius is a HQ choice for your army {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Cmsr Tiberius || 5 || 5 || 3 || 3 || 3 || 3 || 3 || 10 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': Unique<br> :'''Unit Type''': Infantry (Character)<br> :'''Wargear''': Carapace armor, force sword, bolt pistol, frag grenades, krak grenades, refractor field :'''Psyker''': Revok generates his powers from the Telepathy Psychic Discipline :'''Warlord Trait''': Precise Executioner :'''Special Rules''': Psyker (Mastery Level 2), Aura of Discipline, Chain of Command, Independent Character, Stubborn *'''It's For My Own Good'''- Whenever Commissar Tiberius suffers a Perils of the Warp, he is removed from play as he takes his bolt pistol and shoots himself *'''Think Harder You Maggots'''- If in a unit with the Psychic Regiment special rule, that squad harnesses Warp Charges on a 3+ instead of 4+. ====Biomancer Medicae - 35pts==== The Biomancer Medicae is a support HQ choice for your Detachment, and does not take up any HQ slot. You may have 0-4 in your Detachment. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | B. Medicae || 3 || 4 || 3 || 3 || 1 || 3 || 2 || 8 || 5+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': Unique<br> :'''Unit Type''': Infantry (Character)<br> :'''Wargear''': Flak armor, laspistol, frag grenades *'''Medic Pack'''- This confers the Feel No Pain special rule to the Biomancer Medicae and attached units :'''Psyker''': The Biomancer Medicae generates powers from the Biomancy Psychic Discipline :'''Special Rules''': Psyker (Mastery Level 1), Independent Character *'''Rejuvenation''': In addition to all other powers, the Biomancer Medicae knows the Rejuvenation psychic power. Rejuvenation (Warp Charge 1) is a Blessing that targets a friendly 1st Membrane unit within 6", if successful the unit immediately regains D3 wounds up to its starting amount, starting with Characters, then Heavy Weapon teams, and then other models.
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