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====Non-Combat Units==== *'''Roose Bolton (4pt):''' Token players love him, he can put a Panicked token each time he activates up to 3 times, with additional uses of this ability available by replacing zone effects. A zone replace is good and fueling his token game when you take a zone you don't want is not bad at all. Of course, he works way better on panic heavy armies. *'''Petyr Baelish (4pt):''' THE zone replace guy, he can replace any zone effect with another one, zap with the horses, restore wounds with the cards, sky's the limit, but thats not all, once per game you can count as controlling a zone for the rest of the round, letting you get all those big effects even if you don't have control of the board. If you don't know what to bring and only have 4 for an NCU he doesn't dissapoint. *'''Lord Varys (5pt):''' THE reactive plays guy, up to 4 times per game he can get a mini-zone effect when your enemy claims a spot, the effect is of course related to what your enemy claimed. Drawing a card is rarely bad, restoring wounds lets you equalize fights, hits or a panic can knock an enemy down a rank before you activate and finish off that unit. Like Petyr, he's the one you bring if you don't know and have 5 points to spare. *'''Tycho Nestoris (5pt):''' Heal a lot once per game, simple and strong. Getting 5 wounds to throw around your units freely can bring back a unit from the brink or simply top off a few to get the upper hand. *'''Jaquen H'ghar (5pt):''' Precision isn't all that easy to come by, and getting it off of a Swords claim is very very good. Still his main selling point is being able to copy the Influence of another NCU either ally or enemy, doubling up on stuff like Melisandre, Beron Blacktyde and Barristan Selmy is VERY good especially since you can just do the Precision thing if you feel its gonna be more beneficial to you. *'''Walder Frey (4pt):''' Old codger is an iffy one, you can only use him if its your last available activation, he does the Baelish replace thing, or he can restore a few wounds, weaken something and make you first player the following turn IF he claims the crown. Now the thing is if you're using Walder you lose a 3 NCU fight every time, only bring him if you know its a 2 NCU game and then again only if you know you're not against someone who wants the crowns.
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