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=== Elemental Powers === ;Air Control [Mental/Coordination] :You control the flow of air, you can create mighty winds or snuff out the greatest flame with the power of your mind. :Small mechanical effect: Create space by blowing your opponent yards away. :Medium mechanical effect: Disarm a threat by whipping an opponent's weapon away with a concentrated gale. :Large mechanical effect: Create a cyclone to whip helpless victims into the air. :Small deviation effect: Push yourself with a current of air to move at great speed. :Medium deviation effect: Use your command over air to take to the skies within a cushion of air. :Large deviation effect: Seize all the air from within an area, making breathing impossible, but remember to maintain the effect or air will flow back. ;Fire Control [Mental] :Mighty flames obey your every command, by rising to your full potential as an ESPer you can create infernos with a snap of your fingers. :Small mechanical effect: The flames you summon burn your foes where they make contact. :Medium mechanical effect: Your clever control over the power of fire allows for the shaping of your conflagration to scorch a large area without harming your allies. :Large mechanical effect: The all consuming blaze you summon's searing heat reaches the height necessary to melt matter down. Your opponent's cover means little. :Small deviation effect: Smoke is a result of fire, and your power over fire extends to control that result by manipulating smoke. :Medium deviation effect: The fire you create need not travel between you and your target. You may attempt to force combustion of your target. :Large deviation effect: You're like a god of fire; demonstrate your mastery by walking through the hottest flames unharmed. ;Water Control [Mental/Coordination] :Water forms itself according to the ground it flows on, the exception is you. You have the power to control and form water, with the right training tsunamis are within your reach. :Small mechanical effect: Shoot a high pressure stream of water that can push your foes into each other or knock them down. :Medium mechanical effect: Create a sheet of ice under your foes that makes it difficult for them to move and remain standing. :Large mechanical effect: Encase your foes in a prison of ice or trap them in a sphere of water. :Small deviation effect: Disperse water vapor as mist. :Medium deviation effect: Turn the water you're manipulating into ice and shape it at will. :Large deviation effect: Suck the water from an area, dehydrate the target of your attack. ;Earth Control [Mental/Physical] :The earth itself obeys you, it cracks open at your word and forms itself with a wave of your hand. :Small mechanical effect: Trip your foe by shifting the earth beneath them. :Medium mechanical effect: Call the ground to rise before you, creating instant cover. :Large mechanical effect: Rip open the earth and create an abyssal fissure beneath your foe :Small deviation effect: Rocks, gravel, and pebbles fly from the ground towards your target. :Medium deviation effect: Form a suit of armor or sword from the stone beneath you. :Large deviation effect: Stomp the ground and generate earth quaking shock-waves. ;Metal Control [Mental/Physical] :Metals bend to your will, cars quiver like jelly on a washing machine and U-beams bow before you. You ARE the Iron Man. :Small mechanical effect: Bend a gun in on itself. :Medium mechanical effect: Crumple the engine block of a car. :Large mechanical effect: Warp the structures of buildings. :Small deviation effect: Fix pieces of metal. :Medium deviation effect: Fire pieces of metal like a gun. :Large deviation effect: Manipulate the iron in one's blood to cause iron poisoning. ;Electricity Control [Mental] :The current within your body is at your command, you can shoot arcs of lightning from your fingertips and start appliances by looking strictly at them. :Small deviation effect: Magnetize an object. :Medium deviation effect: Create a vibrating blade out of iron particles from the ground or fire a railgun attack :Large deviation effect: Manipulate or detonate electronic devices using your powers :Small mechanical effect: Awaken someone with a light zap. :Medium mechanical effect: Stun a foe with an electric shock. :Large mechanical effect: Paralyze your target with currents coursing through their body. ;Synthetic Material Control [Mental] :Man made materials like plastic, glass and ceramics are like putty, ready to be formed by your hands. :Small mechanical effect: Sharpen paper to knife-like levels. :Medium mechanical effect: At your word, a broken window springs back into place :Large mechanical effect: The very clothes your enemy wears turn against them and constrict. :Small deviation effect: Change the design on a tee shirt. :Medium deviation effect: Fling shards of glass at high speed. :Large deviation effect: Break items down to raw materials. ;Magma Control [Mental/Physical] :Earth melts under your stare, asphalt bubbles as you walk by and the guys in the skyscraper better hope the foundation isn't concrete. :Small mechanical effect: Convert the ground into extremely hot lava. :Medium mechanical effect: Cause your lava to spray towards a target, possibly burning. :Large mechanical effect: Magma from deep within the earth gushes upwards towards your target. :Small deviation effect: Solidify lava. :Medium deviation effect: Create a protective ring of lava around yourself. :Large deviation effect: Safely surf lava. ;Electromagnetic Wave Control [Mental] :There is plenty of stuff all around us that we can't even perceive, but still affect us. You have power over them. Radiation, UV Rays, X-Rays, Microwaves and Gamma Rays are all under your control. :Small mechanical effect: Harass others with wave attacks intended to daze. :Medium mechanical effect: Poison your target with heavy radiation :Large mechanical effect: Cause blindness by burning eyes with concentrated waves. :Small deviation effect: See through barriers with X Rays. :Medium deviation effect: Overload wireless devices. :Large deviation effect: Completely deceive scans. ;Wood Control [Mental/Physical] :Turn chairs into spears, turn tables into shields, make the walls of a log cabin strike your foe with spikes. You can manipulate wood, but only once itβs dead. :Small mechanical effect: Deliver a dazing blow with a wooden strike. :Medium mechanical effect: Shape wood into a desired form, such as a club or bench. :Large mechanical effect: Create a wooden prison to trap your prey. :Small deviation effect: Mend broken wood. :Medium deviation effect: Send splinters from a wooden weapon into someone's bloodstream. :Large deviation effect: Kill living trees, bringing them under your power.
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