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===Infantry=== *'''Ghost Horde:''' Your cheapest mob. They're pretty much disposable chaff, but they can grab different weapons (and a harpoon for hero-killing) as well as being the only infantry unit with a command group. *'''Scythed Ghosts:''' They get no special weapons or the option for a command group, but their base weapons give A2 Rending, providing a considerable boost to your damage output. *'''Ghost Reapers:''' Now getting to your elite mobs, they have AP 1 on their attacks and Reap, meaning they're somewhat more reliable against light infantry. They lack any command group, but you can buy a death bell for an AP 3 swipe to pop heavy armor. *'''Ghost Revenants:''' The bruisers of the lot. They also get great weapons and Furious so they can make charges count. Really, that bonus on the charge is the only thing separating them from the herd, otherwise just grab a ghost horde. *'''Banshees:''' A smaller mob of weak spoopies, but you can buy a Howl weapon so you can have a firing line. Their melee game is pretty much on par with the ghost hordes, so you'd be better off with those if you needed more melee - it's even roughly the same price for a mob of 10. *'''Mourner Banshees:''' Elite banshees with 4+ quality and rending on their weapons. They can similarly become a gunline (at a higher cost), but they can also buy Spell Eater, which gives the banshees a secondary role as spell-blockers. This is especially helpful since your wizards will absolutely be too far back to stop some spells. *'''Ghost Swarms:''' A bundle of ghosts that mob up to become Tough 3. This is essentially so you can frustrate enemies since they'll be less prone to breakage because of that. They're even cheaper than your other hordes, so it's in their nature to be used and abused. *'''Glaive Stalkers:''' Your "average" cavalry unit gives you a pretty decent setup. Aside from Fast and Impact 1, these guys also get AP 1 Rending glaives, hardly something to look down on. They're also the only cavalry unit that can grab a command group, a pretty helpful add-on. *'''Hexed Knights:''' Stronger knights with great weapons. These guys will most likely be your big brutes, capable of cleaving into heavy cavalry and infantry. That said, they're just as vulnerable, so you'll need magical support to last. *'''Dread Knights:''' Impact 2 makes the dread knights' charge a bit more dangerous for the enemy, as does having an A2 hand weapon. You can buy Ambush for them, meaning you can let these guys strike whenever you need them to.
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