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===Infantry=== *'''Mummies:''' Your cheapest mob, utterly pathetic and disposable. Hell, they're even Slow, so that proves that they're meant to die in droves. *'''Skeletons:''' A cheaper and slightly less pathetic mob, since they lack Slow and are 5+ Quality/Defense. They're pretty much disposable chaff, but they can grab different weapons (and a harpoon for hero-killing) as a command group. This also makes them a viable guard for a king if you buy a big enough horde to throw the king into. *'''Skeleton Guard:''' Elite skellies. They've got a 4+ to quality and protection, so they're plenty capable of defending themselves even without the king's boost. This ramp in price also spills into their weapon choices as their costs are doubled. *'''Skeleton Archers:''' Less armored than the base ones, but they have Cursed Arrows for a good coverage. This can make them an acceptable blob to slap a priest on, since they have no reason to be in combat. *'''Skeleton Knights:''' Your light cavalry skellies. They're not very protected, but they have Scout so they can rush into the enemy before they collapse. If you buy lances, then they can lay on a bit more pain onto their charges. *'''Skeleton Horse Archers:''' Light cavalry with arrows in case you wanted something more mobile for your shooting. *'''Guardian Statues:''' Some serious bruisers, stacked with 3+ quality 4+ defense and Tough 3. By stock, they have some decent weapons, but you can up that by either making them dual wielding or giving a great weapon for AP 2. Great bows give you some impressive range and arrows that punch through armor, but does fall afoul of cover. If you want some survivability, you can buy a stone shaper for Furious and Regeneration. *'''Snakemen:''' A sorta skirmishing cavalry, these guys are Fast and also Tough 3. Their weapons are also pretty impressive with halberds for Rending and a short-ranged shooting attack. If you buy Ambush, you can get that drop on the opposition while they're busy with your hordes of bones. *'''Snake Riders:''' Unlike the snakemen, these guys lack any shooting. Instead, they grab lances and their snakes can bite with their A3 AP 1 Poison fangs. These guys are much more inclined to charging, where their Impact 4 can pretty easily wipe off a unit. This does make them better inclined for the surprise pounding, but it's at a considerable premium. *'''Scarab Swarms:''' Unlike most chaff swarms, these guys do have the potential to lay on some serious hurt. Their bites contain Poison, so each hit you make (hey, it's a 6+ quality) would be tripled. *'''Vultures:''' These guys are some mobile machine hunters. While not incredibly tanky, they're able to fly and thus can move around fire.
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