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===Infantry=== *'''Guardians:''' Your basic troops are quite powerful, with a 4+ to Quality and Defense on top of everything else. Their Poison hand weapons are good at dealing a lot of hits, and upgrading to spears makes your unit more expensive but also a hazard to charge if your enemy lacks the options to thin your ranks. Halberds are much cheaper, and because they are also Poison your unmodified sixes to hit turn into three hits at AP(4) that ignore Regeneration. One of them can upgrade into a Great Weapon with AP(2) and Poison, making the weapon less reliant on its sixes. Slapping on Eternal Duty might be worth it, if just to tell your opponent what your attacks are about to do. *'''Death Riders:''' Guardians on horseback, meaning that they're moving at normal speed with Impact. More expensive than your Guardians wound-for-wound but can be given Lances to add some extra Impact at the cost of making them almost as expensive as your Guardians. Note that Poison does not apply to Impact, and you'll need to charge a pretty big unit to get all your Impact in. They've got a high damage potential, but if they get charge they will lose most of it. *'''Stalkers:''' Same War Aspect as your Herald of Death, and come with Tough(3) to help them out. A4 AP(1) is a decent stat line, and one can be upgraded to A2 AP(3) to actually become cheaper, but remember that at Quality 4+ only half your attacks will hit. They're almost as durable as a unit of Guardians for a similar price, trading their vulnerability to Blast for being vulnerable to Deadly. *'''Immortals:''' One of the Quality 3+ Defense 3+ units in your army. Come with Regeneration, and A3 AP(1) Rending is no slouch. Tougher, but not all that deadlier than Stalkers at a 55 point price hike. Have no upgrades. *'''Skeleton Horrors:''' Not Slow, and can Fly to boot! A2 AP(1) Rending isn't the best on your roster, and for a 30 point cost increase you can exchange them for the same A4 AP(1) as the Stalkers, but with no War Aspect to bakc them up. They're faster, but not THAT much faster and their point increase is significant at 100 points upgraded compared to base Guardians.
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