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===Infantry=== *'''Geckos:''' Your chaff infantry. That said, these give you your most plentiful shooting between either the AP 1 Poison javelins and the longer-range AP 1 blowpipes. On top of this, you can also give Poison to their hand weapons (why would you do this?) and buy paint to provide Stealth (the much safer option). *'''Chameleons:''' Slightly better at hitting than the geckos. These guys have Scout as well as Chameleon, a rule that gives enemies a -2 penalty to hit them while shooting. This is all to justify that these guys are way more than twice the cost of the base geckos. Fortunately, they come with blowpipes included, so you can easily fire away from any location you see fit. *'''Pterodactyl Riders:''' Fast Flying buggers with Tough 3, but a mere 5+ defense to offset the strengths they have. Lances are their only melee upgrade, providing Impact 1 and absolutely go well with Ripper Brood providing extra Impact as well as Furious. They can buy javelins and blowpipes if you want to shoot, and these are on top of the option for Rock Bombs, the ability to whack enemies these pterodacyls fly over with a potential of 3 AP 1 hits. *'''Saurian Warriors:''' Take the role of traditional footslogger infantry, but markedly stronger with a 4+ in quality and defense. This is particularly important since the geckos can be swatted off the map with little more than a stiff breeze. They can take the gamut in melee weaponry on top of a harpoon if you want to go hero hunting. *'''Guardians:''' An improved set of saurian warriors, each with 3+ quality and defense. This comes at the cost of being trapped to halberds with AP 1 and a price hike so high that it'd be wiser to abandon them in smaller games. *'''Raptor Riders:''' The stronger cavalry of the saurians, though they aren't as nimble. This is fine since they're already packing quite a punch and can buy lances so they hurt even harder. *'''Gators:''' The slabs of meat to the clubs that represent your warriors. Each of these guys is Tough 3 and hauls a great weapon powerful enough to fell practically anything they come across. *'''Snake Swarms:''' The real chaff. When you want to rely on the geckos for shooting, you grab these for sacrificing. If any of them survive, then hope you can at least score a hit so you can proc Poison.
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