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==={{color|#cc9900|Command Traits}}=== Your general gets to choose ONE (and only one) of: <tabs> <tab name="Ironjawz Warlords"> {{AOSKeyword|Megaboss}} only #'''Hulking Brute:''' After your general made a charge move, pick an enemy unit within 1" and on a 2+ that unit takes D3 MW's. When you really don't want to fight that 2+ Mystic Shielded guy just kill him with Mortal Wounds from a charge! In combination with Mawcrushas Destructive Bulk and Stomp Monster Rampage ability with Mean Un mount trait your general can potentially inflict up to 12 mortal wounds on a charge (7-8 MW average). If you pick this trait you better make sure your general will charge multiple times. Wording of this trait is "after your general makes a charge move" so you can potentially deal mortal wounds with Mighty Destroyers charge in your hero phase and with help of Ironsunz command ability in your opponents charge phase. #'''Mega Bossy:''' You can issue Mighty Destroyers Command Ability one more time even if it has already been issued by another friendly model. Very good for moving your slow boyz! With this trait you can issue up to 4-6 Mighty Destroyers Commands per hero phase for 2 command points which is absolute bonkers and greatly helps with turn 1 alpha strike/capturing objectives/movement and getting into combat. Make sure you do have command points to spend before picking it. #'''Mighty Waaagh! Leader:''' If you use Ironjawz Waaagh! you can reroll charges for friendly Ironjawz units wholly within 12". Simple and effective trait when you have to get the charge. </tab> <tab name="Champions of the Weird"> {{AOSKeyword|IRONJAWZ WIZARD}} only #'''Master of the Weird:''' Pick 1 extra spell from Lore of the Weird. Not Great in comparison to other one #'''Touched by the Waaagh!:''' before casting pick a unit in 6' it takes D3 Mortal Wounds (it can be the caster too), add number of inflicted MWs to casting. Actually really good if you want to more or less reliably cast Foot of Gork (10) or Bash 'Em Lads(8). The only source of + casting in {{AOSKeyword|Ironjawz}} allegiance. (Aside from +1 for being in 6' from Rogue Idol) * Currently there is no strict order in which you can pick enhancements in Core Rules. That means you can pick Arcane Tome for a MEGABOSS and become a WIZARD, after that this model will be eligible for picking Touched by the Waaagh! Command Trait. Congratulation, your cabbage now does an additional d3 MW in Hero phase, in addition to always having a Mystic Shield you can also pick a +1 damage for one melee weapon (including mount) from Flaming Weapon from Universal Spell lore or pick a spell from lore of the Weird. You can even cast and control Endless spells (yes, like emerald lifeswarm) </tab> </tabs> You can pick Command Trait from Core Rules but they aren't that great in comparison to these ones. (Reroling charge and run rolls for a general and getting CP on 5+ at the start of your hero phase are worth mentioning)
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