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==Tactics== Kill! Maim! Burn! Kill! Maim! Burn! Kill! Maim! Burn! That's all! Actually it isn't, as the Bloodbound are actually a pretty engaging army. Sure, your basic strategy is very simple: Charge it as fast as possible, as soon as possible and inflict as much damage as possible. However, if you simply toss Bloodreavers at your opponent, they will die, as even Skeletons fight better than unsupported Bloodreavers. They rely heavily on keyword synergy and need to work extremely well together in order to fight at peak efficiency. And in order to do that, you need your Heroes. A good rule of thumb is to use at least 1 but no more than 2 Heroes per 25 Wounds. Start off with the Bloodsecrator, he's just about the best force multiplier you have (some might argue that he's the best non-special character force multiplier in the game) and add 20 Bloodreavers. Then, add two Heroes of your choice, one of them with a unique Command Ability, like the Mighty Lord or better yet, an Aspiring Deathbringer. Then, add Skullreapers. If you want to keep sticking with Blood Warriors, get a box, assemble five of them as Blood Warriors and add them to the ones from the starter box, then use spare parts to convert the other five into MOAR Skullreapers. As far as Heroes go, the Exalted Deathbringer is great so long as he's not your general, the Slaughterpriest is about the closest to ranged capability you have and pretty killy for a Priest and the Skullgrinder gets disgustingly powerful with all those attack buffs you've got going. Even more important is that you use the right heroes with the right units: The Bloodstoker was pretty much made to boost Skullreapers with Daemon Weapons (and Gorebeast Chariots). The Juggerlord works better for Skullreapers with non-Daemon Weapons, Skullcrushers and Blood Warriors. The Warshrine is best for Wrathmongers and Bloodreavers with Meatripper Axes. Everything with a bonus to attack numbers works well on Skullcrushers and Skullreapers. The Bloodsecrator works well with everything, but best with Bloodreavers of all flavors. The Skullgrinder works best with units that Hit on 4+ and no better, specifically with Wrathmongers, Bloodreavers and Daemon Weapon Skullreapers. Mighty Lord, Exalted Deathbringer and Slaughterpriest are somewhat out of the loop, supporting everything equally and fitting absolutely everywhere, though the Deathbringer's only real use is as a beatstick, as his Bravery-conferring is infinitely worse than the Bloodsecrator's flat-out ignoring of Battleshock. As soon as you add Battalion rules, things get real crazy, as you suddenly have to add questions like "do I let my Bloodstoker get killed off in order to get some bonus attacks from "Khorne Cares Not From Whence The Blood Flows"?" to your list of considerations, in addition to the standard gaggle of "which unit needs to attack when it order to deal the most damage to what?". To summarize: Buffs for the Buff God! Synergies for the Synergy throne! [[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics/Old]]
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