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===Ulgu=== Generally the best realm to pick. Blade of Secrets can nullify enemy casters, especially if their spell is a lynchpin of the army. The Sword of Judgement is ridiculous if your hero has more than 6 attacks with a single weapon, and utterly broken if they do more than 10. Note that it's 6+ and not an unmodified 6, so if you can throw +1 hit or +2 hit on that hero, they're going to utterly annihilate any monster or hero they touch. Doppelganger Cloak has its uses in protecting essential units, especially if you have more units on the field than your opponent. It has been FAQ'ed to be only usable once per battle. *'''Weapons''' 1. Miasmatic Blade. Pick one melee weapon. Attacks that target the bearer get -1 hit. 2. Blade of the Thirteen Dominions. Pick one melee weapon. Allocate wounds by this weapon before other wounds inflicted by the bearer. If 1 or more wounds are inflicted on an enemy unit by this weapon, that unit gets -1 to hit. 3. Blade of Folded Shadows. Pick 1 melee weapon. It gets +1 hit. 4. Blade of Secrets. Pick one melee weapon. Allocate wounds by this weapon before other wounds inflicted by the bearer. If 1 or more wounds are inflicted on an enemy WIZARD by this weapon, that WIZARD forgets a spell. 5. Dimensional Blade. Pick one melee weapon. Its Rend is now -3. 6. Sword of Judgement. Pick one melee weapon. If the hit roll for this weapon against a HERO or MONSTER is 6+, that attack does D6 mortal wounds and the attack sequence ends. *'''Relics''' 1. Spellmirror. If a friendly unit within 6" is affected by a spell, you can choose to roll 1 die. On a 5+, they aren't affected. On a 1, the mirror breaks and can't be used again for this battle. 2. Trickster's Helm. Reroll successful casting rolls for enemy WIZARDS within 8". 3. Wristbands of Illusions. Negates wounds on 6+. 4. Doppelganger Cloak. The bearer cannot be chosen as the target of an attack with melee weapons unless the bearer has made attacks earlier in that phase. It has been FAQ'ed to be only usable once per battle. 5. Betrayer's Crown. Once per battle, at the start of the combat phase, pick an enemy unit within 3" that has two or more models. Roll a die for each model in that unit. For each 5+, that unit suffers 1 mortal wound. 6. Talisman of the Watcher. If the bearer is not in combat at the start of the combat phase, pick a friendly unit within 9". They reroll save rolls of 1.
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