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Age of Sigmar/Tactics/Old/Warscrolls Compendium/Orcs & Goblins
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===Units=== *'''Ardboyz:''' Orcs+1. They're armed with better stats (2 wounds like chaos warriors and 4+ save) , Their choppas give 2 attacks and they add +1 to hit if a Black Orc Boss is within 6" of them. Without a Big Boss...they're better off used sparingly, as they won't benefit from any Greenskinz buffs. **'''Waaagh Drummer:''' You can add +2 to Charge if you have one in the unit. **'''Standard Bearer:''' Ironjaws get two options for banners: The Orc Banner adds +2 Bravery (Making them Bravery 7) to a unit if there are nearby enemies, which should be always. The Icon of Mork (of Probably Gork) allows the unit a chance to negate a unit fleeing on a roll of a 6. *'''Brutes:''': Orcs on steroids(More steroids).NOTE:This is just first impressions from the warscroll. First up the stat wheel. Brutes have three wounds each making them even tougher than a stormcast (Quite right too) with a better than average 4+ save. They are however as slow as a dwarf and have a Meh bravery of 6. This unit comes with three weapon loadout options PLUS another three for the units Boss. All their attacks deal rend and range from 4 attacks on a close 1" range weapon or 3 attacks on a 2" range weapon that deals D3 DAMAGE EACH!. They also come with a couple of decent looking abilities. First up they can re roll hits when facing anything with 4 or more wounds (Sucks to be you Heros and Monsters). To make this lot even more adept at Crumpin high wound units if a boss carries a Boss Klaw and succesfully HITS then the Brute smasha weapon automatically hits (Providing you attacked with the Klaw first). *'''Gore-Gruntas:'''
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