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====The Starborne==== The living...ish? memories Seraphon had been before 2020. They center on spamming mages and still a mobility faction with teleport and summoning in dinosaws shenanigans. *'''Starborne Constellation:''' May pick the Dracothian's Tail or Fangs of Sotek keyword and ability. **'''Dracothion's Tail:''' You can leave units in reserves, letting them deep-strike within 12" of one of your CPP generators and at least 9" of any enemies. **'''Fangs of Sotek:''' You can use the Redeploy command three times each enemy movement phase, with the first two being free if used on {{AOSKeyword|Starborne Skink}} units. *'''Lords of Space and Time:''' Your {{AOSKeyword|Starborne Slann}} gain two special reactions: **''Contemplation of the Ancient Ones:'' One of your Slann can swap out one spell from their exclusive lore to another one. **''Spatial Translocation:'' Pick one unit within 12" of the Slann. This unit can immediately redeploy anywhere at least 9" away from any enemies. *'''Cosmic Power''' There are two ways to generate Cosmic Power points: #In your hero phase, each {{AOSKeyword|Wizard}}, {{AOSKeyword|Astrolith Bearer}} and World Engine terrain piece generates 1 CPP. #You gain another point for each spell your wizards cast that isn't unbound. *You can then spend these CPP for various powers throughout the turn. **''Azure Light (5 CPP):'' You can resurrect d3 models from each unit with 1 or 2 wounds. Great for keeping your Saurus at full strength or to top off some Skinks. **''Protection of the Old Ones (10 CPP):'' Any friendly units benefiting from the Astrolith's Revivifying Energies get a 5++ Ward. **''Cleanse the Realms (15 CPP):'' Roll a d6 for each enemy unit within 12" of any of your CPP generators; On a 2+, they will suffer a number of mortal wounds equal to the roll provided, giving you something that can smash both monsters and mobs alike. **''Summon Seraphon:'' The emphasizing part of your Order-aligned Star-Daemons that are the Seraphon. By spending a number of CPP, you can summon various units as you wish. '''Summoning table''' Additional reference to [http://www.lustria-online.com/threads/the-art-of-summoning.22178/ Lustria Online The Art of Summoning] for commentary on units: * Excellent (exceptionally useful, you should always have it at hand) * Good (almost always useful, some time can be a suboptimal choice) * Suboptimal (can be useful, but it's situational; usually there are better choices) * Poor (bad unit to summon, useful only under exceptional circumstances) Seraphon unit --- Cost 1 Engine of the Gods --- 30 (''Poor'') 1 Stegadon --- 28 (''Good'') 1 Bastiladon --- 24 (''Good'') 3 Aggradon Lancers --- 22 10 Saurus Guard --- 22 10 Saurus Warriors --- 20 (''Suboptimal'') 3 Kroxigor --- 18 (''Excellent'') 3 Kroxigor Warspawned --- 18 5 Raptadon Chargers --- 16 5 Raptadon Hunters --- 16 1 Spawn of Chotec --- 16 5 Hunters of Huanchi with Dartpipes --- 12 3 Terradon Riders --- 12 (''Good'') 3 Ripperdactyl Riders --- 10 (''Good'') 5 Hunters of Huanchi with Starstone Bolas --- 10 3 Terrawings --- 8 10 Skinks --- 8 (''Good'')
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