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==={{color|#01bbe3|Artefacts}}=== One {{AOSKeyword|hero}} in an army with a {{AOSKeyword|sylvaneth}} allegiance and has chosen to take the {{AOSKeyword|sylvaneth}} allegiance abilities, plus one {{AOSKeyword|hero}} for every battalion selected, can choose one Artefact from the lists below. '''{{color|#01bbe3|Boons Of The Everqueen}}''' #'''Greenwood Gladius''': +D3 attacks on one melee weapon. #'''Crown of Fell Bowers''': +1 toWound against a unit within 6" in the combat phase for all Sylvaneth units. #'''Seed of Rebirth''': When slain the first time, 2+ to ignore and heal D3. (Excess damage is negated) '''{{color|#01bbe3|Relics Of Nature}}''' {{AOSKeyword|Wizards}} only. #'''Acorn of the Ages''': Set up a Wyldwood wholly within 12", one-use only. 3" away from everything. The old favourite artefact of the one drop armies. You can simply throw a forest-shaped wrench into enemy charge lanes, you can let an isolated Hero summon their own reinforcement spawn point, you can make some cover to make a stand. #'''The Vesperal Gem''': Once per turn, automatically succeed a Deepwood spell roll, which cannot be unbound. Sounds great.... but, then roll a dice, on a 1 you get D3 mortals. Ouchy. Good thing you have healing out the ass. Amazing relic because while you NEED magic, you don't have a lot of multi spell casters OR casting bonuses. Very solid choice. Note, Verdant Blessing is not part of Deepwood, so no autotree spamming. #'''Luneth's Lamp''': +2 unbinding/dispelling rolls for endless spells. And you can banish invocations.
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