Editing
Bretonnia
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Of Knights, Lore, And Major Retcons== For all that recent lore has Bretonnia as a place where being a peasant means you exist at the pleasure of the local nobility and can never hope to rise higher in life, this wasn't always the case. The 5th Edition Army Book, in addition to introducing the Lady Of The Lake, described becoming a knight as something that ''anyone'' could do provided they followed the ancient Bretonnian custom by which they earned it. Any area that needed a knight to protect it would designate a "perilous task" that the would-be knight had to complete, most likely involving the death of some local monster that had been eating people and causing a ruckus. This task was traditionally chosen by "the fairest maiden in the village", who was destined to marry the one who succeeded at her task. Any brave or reckless youth was allowed to attempt it, with the volunteer being dubbed a Knight Errant and equipping themselves as best they can with whatever arms and armour they can beg, borrow, or scrounge. If they succeeded they were made a Knight of the Realm, gifted with the best armour and finest warhorse the village could afford (which, judging by the models, would make any Brettonian village ridiculously rich by real-life Medieval standards), along with lordship over the village itself and whatever lands and castle were considered part of it to defend as their own property. There are several interesting details about this system, such as how Knights Errant are not technically knights; a Knight Errant is not a true knight, but an aspirant, the title meaning they're trying to become a knight by accepting an errand to complete. This leads directly to the tradition of the Errantry War when the king declares open season on a particular enemy and the war itself becomes an errand. Because you usually only get the chance to become a knight when your village doesn't currently have a knight, an Errantry War is a great opportunity for ambitious peasants and noble scions alike to seek knighthood, as well as a good way to raise a big army very quickly. Of course, this also makes an Errantry War into a double-edged sword, because you have to give out the knighthoods afterwards. [[Roman Empire|If you haven't conquered enough land to go around...well, you're in a lot of trouble.]] So kings don't declare Errantry Wars very often. And, of course, to make sure there are “openings” for knighthood the peasants aren’t going to miss the fact there are too many knights already... Another interesting detail is that the Bretonnian system of knighthood was functionally meritocratic, with knighthood something you achieved by completing an errand rather than inheriting the position. A lord's sons start out as Knights Errant and have an advantage over most peasants because they probably have access to much better training and equipment, but even so, they still have to follow the rule. No errand means no knighthood and no domain. The system essentially worked from the bottom up, with the village as the basic unit of social organisation, and in many ways, you became a knight through social consensus. The person who succeeds at the errand is probably going to be the person with community support because the village provided the weapons, equipment, and other essential aid he needed to complete his errand. A knight was essentially a village champion, with the next level up being a champion chosen from among the knights, then you build another champion on top of them, and so on until you reached the King. In this sense it would probably be fair to characterise 5th edition Bretonnia as a meritocratic aristocracy. You ascend to the aristocracy by performing errands, and if you were born to a noble family but fail to complete an errand then sorry, son, you're not a noble. While not perfect, the close association of the knight with the village probably helped to safeguard against abusive knights as well. After all, who sets the errand? Who decides who the 'fairest maiden' is, and how does she decide what to do? What stops a village from agreeing to set a suicidal task if they hated the foremost candidates for knighthood, waited for those candidates to get killed and then set an easier one for the guy they liked? Even the identification of a particular maiden as 'the fairest' had to do with social consensus. It's entirely possible that the potential knight and the maiden are already a couple and the system is gamed ahead of time. You don't get knighted by an existing knight, a lord, or the king, the whole system hinged on the local community. Lastly, the knightly errand system made Bretonnia into what is essentially a land of D&D adventurers with a culture that puts a strong emphasis on individual heroism, serving as a nice contrast to the Empire. If you want social success, then you just had to go kill a monster! There were also no rules about how the errand is completed or any judges watching you, so it's entirely possible to complete the errand through cleverness. Of course, [[Games Workshop]] didn't think that was [[grimdark]] enough, and for Sixth Edition decided to flip the system on its head so that instead of rising from the bottom up, it hangs down and drips faeces all over everyone unlucky enough to live at the bottom. [[Warhammer Fantasy Roleplay]]'s [[Splatbook | Knights of the Grail]] follows the 6th edition model and provided a strict legal definition of nobility codified by Louis the Rash, the second king of Bretonnia. He made a big list of names called the Peer List: if your family name was on the list you were noble, and if all your ancestors in three generations were nobles then you were a noble, [[Nazi|but even one peasant would disqualify you.]] That means that even if ennobled peasant marries a noble, their children would still be peasants. In theory, all Bretonnian nobles should be able to trace their lineage back to the List, and while the king has the power to add a name to the List, he has only done so three times in all of Bretonnia's recorded history. No word on how exactly Bretonnia has even survived to this day considering how dangerous a life of a knight is. In stark opposition to the egalitarian system of 5E based on deeds, 6E Bretonnian nobility is purely a matter of ancestry. Nobles then claim fiefs and rule over villages, but are not required to interact with them in any way, and the village has no power over them. In 5E, the knight springs from the people. In 6E, the knight dominates the people. Aren't [[retcon]]s [[Rage | nice]]? As things stand, it mostly depends on whoever is the Lord who holds suzerainty over the village in question and in most cases it's somewhere in-between. It's also very likely that at least some people dodged the Peer List requirement over the years (it's not like anyone can tell perfectly after all the time that has passed) and got nobility and it just doesn't get exposed because not everyone is inclined to become a Questing Knight (Grail Knighthood cannot be loopholed, the Lady knows whether you are a true noble son of Bretonnia or not). That said, looking at the 2e supplement for the RPG shows a more nuanced take. While greedy or corrupt nobles absolutely exist, most Duke are fairly reasonable, and anyone that completed the Grail Vow is a nice person who genuinly wants what's best for the peasantry... but cannot relate to them and treat them with paternalistic condescending compassion.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information