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==Blood Hunts== Most Camarilla terminology is poetic and circumlocutious, but this is exactly what it says on the tin. The Blood Hunt is the stick to Prestation's carrot. Basically, if a Kindred does something that's ''way'' out of line - [[diablerie]], repeated Masquerade breaches, telling a Prince to go fuck themself, etc. - the Prince or a similar figure can put a hit on them. The Camarilla officially justifies it with the Sixth Tradition (Destruction) and the Lextalionis ("Eye for an eye"), but like Prestation it's one of the ways they keep Camarilla society from devolving into a free-for-all fuckfest; anyone who tries to upend the status quo or defy their authority ends up in deep shit. While participation in a Blood Hunt isn't officially required, anyone who's in the vicinity of one is generally expected to join in; this goes double if it's a serious offence like serial Masquerade breaching or diablerie being prosecuted. The poor bastard being targeted is typically given until midnight to get the fuck out of the city they're in - after that, they're open to being hunted by other Kindred, as is anyone stupid enough to provide them with help. Diablerising the target on the sly is hardly unheard of, as is settling old scores in the crossfire - while it's officially forbidden... well, can't prosecute you if they don't know about it, right? Blood Hunts are usually confined to a single city, though particularly severe offences (like diablerie) or top-tier threats like the Anathema tend to become cross-jurisdictional in a hurry, involving multiple cities' Scourges and similar forces. The Sabbat nicked off with this concept when they split from wider Kindred society, renaming it to the "Wild Hunt" and throwing in a healthy dose of torturing the target(s) before executing them for good measure. Wild Hunts are also a lot more indiscriminate than Blood Hunts - anyone the Sabbat even ''suspects'' of being affiliated with their target is fair game, Kindred or mortal.
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