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==The Tide of Conquest== Chaos Great Hosts are fractious and unruly, dependent upon success to keep themselves operating together. During battle, keep a tally turn-by-turn of the number of enemy units fleeing at the end of a player's turn and the number of enemy units destroyed at the end of a player's turn. All players should keep their own tallies. At the start of each turn, players must compare tallies. If the Host's tally is greater, than they are in Ascendency. If the Host's tally is less, than they suffer the Scorn of Chaos. If both tallies are the same, the game carries on as normal with no special rules in play. ===Ascendency=== If the Chaos Great Host is Ascendant, then they receive a special bonus based upon the nature of their Paragon. This blessing lasts from the start of the Chaos Host's turn until the Tide of Conquest is next worked out, and all bonuses or penalties are cumulative. '''Paragon of Ruin''': The favor of the gods incites the horde to violence, granting the Despoiling Horde special rule to the Chaos Great Host; all Infantry type units (NOT characters!) gain the Devastating Charge special rule, and the Paragon's Inspiring Presence is increased to 18". '''Paragon of Slaughter''': The favor of Khorne grants the Bringer of Carnage special rule to the Chaos Great Host; all units gain +1 to Combat Resolution and Sworn Disciples gain Magic Resistance (1). '''Paragon of Excess''': The favor of Slaanesh grants the Roiling Madness special rule to the Chaos Great Host; all enemy models suffer -1 Initiative (to a minimum of I1) and all Wizards in the Chaos Host add +1 to casting rolls for Hex type spells. '''Paragon of Decay''': The favor of Nurgle grants the Plague & Pestilence special rule to the Chaos Great Host; enemy models suffer -1 Ballistic Skill when shooting at targets further than 12" away, and spells cast from the Lore of Light or the Lore of Life suffer a -D3 penalty to their casting rolls. '''Paragon of Change''': The favor of Tzeentch grants the Lord of the Eightfold Storm special rule to the Chaos Great Host; all Wizards in the Chaos Host add +1 to their casting rolls and all Wizards in the enemy army suffer a -1 penalty to their dispel rolls. ===Scorn of Chaos=== If the Chaos Host suffers the Scorn of Chaos, it must roll on the special Scorn of Chaos table, which is a basic 2D6 check. * 2-4 - Discord: All units not considered Sworn Disciples become Antagonistic. Re-roll if this isn't possible. * 5-6 - Desertion: A single non-Sworn Disciple unit chosen by the enemy breaks and flees as if they had failed a Panic test (only Sworn Disciples and Unbreakable units are immune). Re-roll if this isn't possible. * 7 - Treachery: A single unit chosen by the enemy, other than the Paragon or a unit joined by the Paragon, turns traitor. The enemy player may control this unit until the Chaos Host gains Ascendency again. * 8-9 - Death: A single unit chosen by the enemy, other than the Paragon or a unit joined by the Paragon, is struck with the gods' wrath, suffering 2D6 automatic wounds (4D6 for Hordes). * 10-12 - The Judgment of the Gods: The Paragon suffers D6 automatic wounds that ignore Armor and Ward saves. ====Not One Of Us!==== If a unit becomes Antagonistic as a result of the Scorn of Chaos, and it is currently joined by a character that does not belong to the same armybook as the unit, that character must take a Leadership test. On a success, it retains control over the unit and may operate normally, including leaving it. On a failure, the unit storms their hated leader and drowns them in their dead; the character is instantly slain, with no saves of any kind allowed, and the traitorous unit suffers D6 wounds with no saves allowed. This Leadership test must be taken each turn until the character leaves, is slain, or the unit ceases being Antagonistic. [[Category:Warhammer Fantasy]] [[Category:Warriors of Chaos]] [[Category:Chaos]] [[Category:Daemons]] [[Category:Beastmen]]
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