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Children's Card Games
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===The Pre-Game=== After outlining your character's Shtick and their deck's theme, you should work out the cards your deck is filled out with. A deck has 60 cards in it with three types of cards Creature, Spell, and Trap cards. Creature cards are beasts and creatures that you attack your opponents with to reduce their life point total over the course of the narrative of the duel. Spell cards have unusual effects and can do things that creatures cannot do. Trap cards have specific triggers and when they are triggered, their effects activate. Such tricky cards are placed face down. Roll a d10 + Your Number and detail that many cards in your deck. You can have multiples of a card (Up to four) as you round out your decklist. You have the option of leaving some cards a mystery, and figuring them out when you need to with a successful Bullshit roll in play or giving them effects when you've got some downtime. If you so desire, you may detail your relationships with the other players, designating them as best friends, rivals, the one guy you secretly hate, or even your secret crush. Discuss these relationships with your fellow players and GM to better flesh things out. If you have trouble deciding things, ask what the other player characters would think about your character and if they had any history together. if you decide on it, you can also detail NPCs that your character would know and can play a part in the game. [[Category:Roleplaying]] [[Category:Homebrew Rules]]
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