Editing
Codex - Kroots: /tg/'s 8th Edition
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Invocations of the Kindred=== *'''1: Invocation of the Ancestor's Hunger:''' ''The shaman calls on the ancestor spirits to guide the arms and beaks of his kindred, helping them find purchase on the foe and filling their bellies with mighty prey.'' ::Until the beginning of your next turn, all friendly {{W40kKeyword|Kroot}} units which make a melee attack while within 6" of the {{W40kKeyword|Shaman}} who invoked this Invocation re-roll all failed hit rolls. *'''2: Invocation of the Survivor's Blood:''' ''The shaman calls on the spirits of those who have survived great hunts against superior forces to steel the bodies and minds of the kindred against harm to come.'' ::Until the beginning of your next turn, whenever a model in a friendly {{W40kKeyword|Kroot}} unit within 6" of the {{W40kKeyword|Shaman}} who invoked this Invocation loses a wound, roll a D6 and on a 5+, the model does not lose that wound. *'''3: Invocation of the Tracker's Speed:''' ''The shaman calls on the spirits of legendary headhunters and master trackers to reinforce the senses and legs of one kindred, speeding their steps.'' ::Choose a friendly {{W40kKeyword|Kroot}} unit within 12" of the {{W40kKeyword|Shaman}} who invoked this Invocation. Until the beginning of your next turn, that unit rolls an extra die for Advance and Charge rolls and discards the lowest result. *'''4: Invocation of the Hound's Chase:''' ''The shaman invokes the spirits of past kroot hounds and other bestial relatives, asking them to grant their tireless, single-minded drive to pursue to a nearby kindred.'' ::Choose a friendly {{W40kKeyword|Kroot}} unit within 12" of the {{W40kKeyword|Shaman}} who invoked this Invocation. Until the end of your turn, that unit may Advance and shoot as though it made a normal move. *'''5: Invocation of the Coward's Fears:''' ''The shaman reaches out to the spirits who surround the foe, pulling on their fears and instincts to make the kindred terrify them all the more.'' ::This invocation is always answered. Until the beginning of your next turn, if a {{W40kKeyword|Kroot}} unit within 6" of the {{W40kKeyword|Shaman}} who invoked this Invocation inflicts casualties on an enemy unit, that unit counts as having lost one more model for the purpose of Morale; two if at least one of the casualties was caused by a melee weapon. This effect does not stack, neither from multiple units inflicting casualties nor from the same unit inflicting casualties multiple times. *'''6: Invocation of the Kindred's Bond:''' ''The shaman reminds his kindred of the bonds of kinship and battle-oaths that bind them together, steeling them against death and loss.'' ::This invocation is always answered. Until the beginning of your next turn, friendly {{W40kKeyword|Kroot}} units automatically pass Morale tests whilst they are within 6" of the {{W40kKeyword|Shaman}} who invoked this Invocation.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information