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==Sept Tenets== *{{W40Kkeyword|Bork'an Sept}} '''- Superior Craftsmanship:''' ''From Bork’an Sept’s renowned applied science divisions come the most advanced and ingenious weapon prototypes, field tested by elite contingents of Fire caste soldiers.'' ::Models with this tenet may add 6" to the maximum Range of any Rapid Fire and Heavy weapons they are armed with. *{{W40Kkeyword|Dal'yth Sept}} '''- Adaptive Camouflage:''' ''The T’au of Dal’yth prize victory at any cost, and have mastered the art of sudden ambushes and elaborate traps. They utilise adaptive camouflage fields to elude and disorient their foes.'' ::A unit with the tenet receives the benefit of cover, even while in the open. A unit with this tenet that moves for any reason loses the benefit of this tenet until the start of its next Movement phase. *{{W40Kkeyword|Farsight Enclaves}} '''- Devastating Counter-Strike:''' ''Commander O’Shovah’s mastery of Mont’ka has bled into the martial culture of the Farsight Enclaves. Its warriors are experts in the deadly art of engaging the enemy in close confines.'' ::Re-roll wound rolls of 1 for models with this tenet for shooting attacks against enemy units that are within 6" of the firing model. In addition, when resolving an attack made with a ranged weapon by a model with this tenet against an enemy unit within 12", treat that enemy unit as having one more markerlight counter than it actually has. *{{W40Kkeyword|Sa'cea Sept}} '''- Calm Discipline:''' ''The Fire Warriors of the densely populated Sa’cea Sept train extensively for the close-range hell of city combat, learning the vital importance of fire discipline and combined arms.'' ::Add 1 to the Leadership characteristic of models with this tenet. In addition, in the Shooting phase you can re-roll a single failed hit and wound roll when a unit with this tenet shoots. *{{W40Kkeyword|T'au Sept}} '''- Coordinated Fire Arcs:''' ''The rigorously drilled Fire Warriors of T’au Sept utilise overlapping fields of fire to envelop charging enemies in a kill-storm of searing pulse energy.'' ::When a unit with this tenet uses their ''For the Greater Good'' special rule, or when they fire Overwatch whilst they are within 6" of another friendly {{W40Kkeyword|T'au Sept}} unit, a 5 or 6 is required for a successful hit roll, irrespective of the firing model’s Ballistic Skill or any modifiers. *{{W40Kkeyword|Vior’la Sept}} '''- Strike Fast:''' ''The Commanders of Vior’la harness their warriors’ fiery temperament by embracing a highly mobile and aggressive form of warfare, taking the fight to the heart of the enemy.'' ::If a unit with this tenet Advances, it treats all Rapid Fire weapons it is armed with as Assault weapons until the end of the turn (e.g. a Rapid Fire 1 weapon is treated as an Assault 1 weapon). In addition, models with this tenet do not suffer the penalty to their hit rolls for Advancing and firing Assault weapons. ===Custom Sept Tenets=== If your chosen sept does not have an associated Sept Tenet in Codex: T’aus: /tg/'s 8th Edition, you can create its Sept Tenet by selecting two rules from the following list: *'''Advanced Power Cells:''' ''Some septs have relatively small populations, and rely more heavily on drones to support them in battle. Many upgrade their faithful helpers to this end.'' ::{{W40Kkeyword|Drones}} models with this tenet have a Move characteristic of 10". *'''Dedication to the Cause:''' ''The Greater Good is a cause greater than any T’au or even any caste. It is the perfect ideal, one worth not only fighting for but laying down one’s life for.'' ::Add 1 to the Leadership characteristic of models with this tenet. In addition, roll a die each time a model with this tenet suffers a wound or a mortal wound; on a 6 that wound is not lost. *'''Gifted Pilots:''' ''Mastery of battle tanks and battlesuits is seen as the mark of a true warrior by the T’au of this sept.'' ::If, in your Movement phase, a {{W40Kkeyword|Vehicle}} or {{W40Kkeyword|Battlesuit}} model with this tenet does not move or moves a distance less than half its Move characteristic, until the end of the turn, when resolving an attack made with a ranged weapon by that model, re-roll wounds roll of 1. *'''Hardened Warheads:''' ''Any enemy of the T’au Empire soon learns to fear its incredible firepower. Some septs take this to the extreme, utilising even more formidable missile systems.'' ::When resolving an attack made with a weapon from the ''Missile Weaponry'' list by a model with this tenet, improve the Armour Penetration characteristic of that weapon by 1 for that attack (e.g. AP 0 becomes AP -1). *'''Hybridised Weaponry:''' ''The T’au of this sept are experts in close-quarters fighting, and have customised their weapons with enhanced power packs, grenade launchers and other equipment to make them even more effective.'' ::Add 4" to the Range characteristic of Assault and Grenade weapons models with this tenet are equipped with. In addition, In addition, when resolving an attack made with an Assault or Grenade weapon by a model with this tenet against an enemy unit within 12", re-roll all hit rolls of 1. *'''Manoeruvering Thrusters:''' ''The battlesuit pilots of some septs use specialised thrusters to dart in and out of combat, engaging the enemy at extremely close range before withdrawing at speed.'' ::After having made a shooting attack, a {{W40Kkeyword|Jet Pack}} unit with this tenet can Advance as if it was the Movement phase. In addition, it can Advance when it Falls Back. *'''Soldiers in Arms:''' ''The academies of the Fire caste emphasise coordination in battle. The Fire Warriors of some septs take this further than others, working together in perfect synergy.'' ::Increase the range of the ''For the Greater Good'' special rule to 12" for units with this tenet. *'''Sophisticated Command Net:''' ''Efficiency is always strived for by the T’au. To make every shot count, the vehicle crews of this sept use an advanced communications net to know where markerlights will be placed ahead of time.'' ::When resolving an attack made by a {{W40Kkeyword|Vehicle}} model with this tenet against a unit that has one or more markerlight counters, re-roll wound rolls of 1. *'''Stabilisation Systems:''' ''The threats that stand against the T’au Empire are myriad. To defeat them requires speed and firepower in equal measure.'' ::When resolving an attack made with a ranged weapon by a {{W40Kkeyword|Battlesuit}} model with this tenet, that model does not suffer the penalty for moving and firing Heavy weapons or Advancing and firing Assault weapons. *'''Turbo-jets:''' ''The T’au of some septs relish the immense manoeuvrability of their battlesuits more than others, and equip them with advanced jets.'' ::Roll two dices and pick the highest one when advancing with a {{W40Kkeyword|Jet Pack}} unit with this tenet. In addition, add 2" to the Move characteristic of {{W40Kkeyword|Jet Pack}} models with this tenet. *'''Up-gunned:''' ''On battlefield after battlefield, the burst cannon has proven its worth against uncounted foes. Able to slaughter light infantry with ease, many T’au upgrade the weapon to be capable of punching through armoured targets.'' ::When resolving an attack made with a weapon from the ''Burst Weaponry'' list by a model with this tenet, improve the Armour Penetration characteristic of that weapon by 1 for that attack (e.g. AP 0 becomes AP -1).
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