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===Warp Spider Squad=== * The single most durable mobile infantry (Cβmon you apes!) in the game with over 880HP a squad member when upgraded along with armour just below that of Terminators. Between their toughness, mobility, and being equipped with both anti-infantry and anti-vehicle weaponry, there is a good case for these being the single most powerful infantry squad type in the game. * Actually have a hardcap, but unlike most other elite units (hardcapped at 1) they are hardcapped at 3, and three full squads will lay down more firepower than heavy squads of other armies given that they have up to 8 members in each squad firing their weapons. * Can be modified to carry Haywire grenades that slags vehicles and buildings, so they can pretty much solo everything thrown at them short of Relic units. * Unlike other jump infantry or teleport-capable infantry such as Chaos Raptors, Marine Assault Terminators, Tau Crisis and Stealth Suits, Dark Eldar Scourges, and so on, Warp Spiders have no prep time for their teleport ability - basically, they instantly bugged out to the location of their choosing with no warm-up and no possibility of being stopped and can also jump 2 times in a row. **Just like the Fire Dragons, the Warp Spiders can be tied up in melee (likely if they're using Haywire grenades). Even though they'll just teleport away their teleport has a decently long cooldown time and they do NOT have Fleet of Foot. **Another thing to keep in mind is they are really expensive. If your opponent is good at focusing their firepower on squads you'll very quickly find yourself spending a lot on these guys.
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