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Eldar Warhost (Imperium Asunder)
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=Craftworlds= ===Biel-Tan=== In many ways the beating heart of the empire, spiritually if not economically, Biel-Tan is the original pillar upon which the early days of the Resurgent Empire were built. Even before the events that set in motion the empire's founding, Biel-Tan was always characterized by the fierce, some say fevered, dream of a galaxy once again under Eldar rule. In the past, many of the Craftworlders now citizens of the empire would have considered them radicals, but in modernity, Biel-Tan is home to heroes. Not many heroes, however. Biel-Tan bore the brunt of the empire's earliest battles, and its population has been devastated by millennia of constant conflict. Though its losses have since been replaced, it still lags behind many of the other Craftworlds in terms of originating population. As a result, it was the first Craftworld to establish a doctrine of total readiness in relation to wraith constructs, utilizing the planetary resources of the empire to ensure that every soul housed by its Infinity Circuits could be clad in a body of wraithbone and fight alongside their living kin. It remains a martial culture, continuing to produce many of the empire's most elite Aspect Warriors, and has yet to let its past losses sway its fervor, the soldiers of Biel-Tan often found at the borders of the empire, defending it to their last breath, and often beyond. ===Iyanden=== The backbone of the empire. Even before the formation of the Resurgent Empire, Iyanden boasted the greatest concentration of living Eldar souls in the known galaxy, its size and armaments dwarfing those of other Craftworlds. As an organ of the empire, Iyanden is indispensable, providing by far the bulk of its manpower. The vast majority of Isharan Worlds are populated by colonists of Iyanden, the vast majority of Starholds are crewed by its citizens, and the vast majority of guardians serving in the defense of the empire can trace their ancestry back to Iyanden. If Biel-Tan is the premiere symbol of the empire, its spiritual heart, Iyanden is its economic and industrial center, the axis upon which its continued existence is predicated. As of M42, Iyanden is also home to the greatest and most revered hero of the empire, Prince Yriel, now clad in the Armour of Eldandesh and hailed by many as the Phoenix King. Through his influence, Iyanden technically commands a vast host of Corsair fleets, many of which have only recently pledged their lives to Yriel's service. ===Mymeara=== Mymeara's decision to assist Biel-Tan in its defense of the Tempestus Region's Exodite worlds may have been one of the most significant steps on the road toward empire. Characterized primarily by its isolationism, those Eldar that knew of Mymeara spoke of Mymearans as a deeply suspicious and closed-off people, many of them doubting the purity of other Craftworlds, their ancestors originating from the very edge of the first Eldar Empire. Their move to reinforce Biel-Tan and Lugganath was unexpected, and, to many, a reassuring moment - an assurance that even the most truant and distrusting of Eldar were still brothers in the face of the galaxy's terrors, and that unity could be more than a dream. One of the larger Craftworlds of the early alliance, Mymeara provides a significant number of warships for the Imperial fleet. In particular, Mymeara retains advanced stealth technology from prior to the Fall, and this technological advantage has been incorporated into their military doctrine. Their ships are generally attached to the main body of a sector fleet as harassers, using their superior stealth to disrupt enemy logistics and break apart formations. On the ground, the Craftworld's warhosts combine stealth with superior firepower, their warriors known for their disproportionate adherence to the Shadow Spectre Aspect Shrine. The hosts of Mymeara are deployed to worlds where terrain or atmospheric conditions make travel difficult by conventional means, their doctrine of maneuverability and stealth making them expert guerilla fighters. ===Lugganath=== Lugganath was the first Craftworld to stand alongside Biel-Tan its defense of the various Exodite worlds now counted as part of the empire. Its influence upon the direction of the fledgling empire is a palpable one - Lugganath always had strong ties to the Corsair Princes and many of the Twilight Cities in immaterial orbit around Commorragh, it having once been the intention of its citizenry to leave the material universe altogether and establish a new civilization in the Webway. It was their influence that attracted many of piratical fleets to the empire's service in the early days, and their connections to the Twilight Cities through which the first trade bargains with the Craftworlders' dark kin were made. Lugganath has been instrumental in shaping the empire, both in the materium and the immaterium, and its citizens remain the premiere explorers and architects of the Webway, illuminating its passages, rediscovering forgotten connections and gateways, reinforcing damaged pathways, and establishing Webway outposts. By Lugganath's efforts, the worlds of the empire are woven together, and its foundations are strengthened. ===Idharae=== Idharae pledged itself to the empire alongside Iyanden, having forged an alliance of necessity with the larger Craftworld in years past. At first, Idharae was a Craftworld divided, many of its elders believing their fellows to have been pressured into action by their ties to Iyanden, and their participation in the early years of the empire was characterized by a sense of cautious detachment. In time, the Craftworld has become more certain of its place within the empire, and its early trepidation has transformed into an objectiveness and level-headed caution that is valued by many other leaders within the empire. Idharae's primary contribution is restricted to the void, the Craftworld boasting a significant fleet, and its operations are primarily defensive. The Craftworld is almost unanimously Asuryic in doctrine, having spawned no planetary colonies of its own, and strongly promoting the idea of Starhold governance. Over time, its ground forces have become smaller and more specialized, the Craftworld relying more and more upon Custodian Hosts and encouraging most of its population to walk the Path of the Mariner, strengthening its warden fleets. Its planetside soldiers are generally assigned to larger warhosts as elite commando units. ===Iybraesil=== A matriarchal society in service to the ancient priesthood of Morai-Heg, Iybraesil is a Craftworld of deeply religious nature, having spent the vast majority of its long voyage in search of pre-Fall esoterica and Crone World artifacts. Joining the Imperial cause alongside Iyanden, it was this drive toward rediscovery that motivated the Craftworld's integration into the empire, its Seer Council reasoning that any fledgling Eldar domain would have need of their knowledge. Known for its preference for shock and awe tactics, Iybraesil trains a disproportionate number of Howling Banshees. Its culture is somewhat unique among Craftworlds, viewed by other Eldar as esoteric and even morbid, its ruling caste of Seer-Priestesses retaining many trappings of the shadowy cults that once flourished throughout the Old Empire, including their tendency to indulge in the sacrifice of living beings. Their sorceries are strange and their customs dark, but the talents of their Seers are indispensable. Iybraesil has been party to a great number of Webway expeditions into Chaos-held territories, usually with the aid of Craftworld Lugganath, scavenging the secrets of ancient Crone Worlds. Most recently, they participated in a joint campaign of covert assaults alongside Mymeara, recovering the armour of the Phoenix Lord Irillyth from Betalis III. ===Telennar=== A minor Craftworld by anyone's standards, Telennar sought a place within the Empire for one reason and one reason only - security. Small, densely populated, and not particularly powerful, the Craftworld has few Aspect Temples and fewer foundries, able to produce very few of the Eldar's greatest war machines (Wraith Knights, Phantoms, etc). It has survived primarily by avoiding conflict or by engaging solely in fleet-based battles, its seasoned naval commanders presiding over a fleet far larger than one would expect of such a small Craftworld, expanded mostly out of a necessity for greater living-space than anything else. Though Telennar fields few ground forces, it is known to possess an exceptionally adept Ranger caste, their skill at misdirection, assassination, and information-gathering being one of the secrets to Telennar's survival in an utterly hostile galaxy. Clandestine battalions of guerilla warriors from Telennar are often assigned to larger warhosts, sowing chaos and discord through the enemy's supply lines. ===Mynathensar=== Known to produce some of the most excellent interceptor pilots in Eldar history, Mynathensar was a Craftworld of lofty aeronautical tradition, many of its ancient Princely Houses composed of honoured sky-knights, their firstborn generally studying at the Aspect Temple of the Crimson Hunter. Where most Craftworlds view the use of the Hemlock Wraithfighter as a desperate measure, Mynathensar considered its mastery a requisite for any Warlock wishing to progress further upon the Path of the Seer, command over the Hemlock's perilous mindshock pod teaching the self-control and discipline necessary to excel in the Seer arts (it helps, also, that Mynathensar has developed Hemlock technology well beyond its fellow Craftworlds, vastly reducing the strain it places upon its pilots). Proud and daring, the sky-knights of Mynathensar produced many heroes during the Undying Scions' second incursion into Imperial space, including the far-renowned Jhainen Kaine-Handed. A series of desperate naval battles and boarding actions eventually scuttled the Craftworld, and its population was evacuated. Mynathensar's Autarch, Vaeleryss, set the Craftworld on a collision course for the nearby world of Provinus IX. The impact decimated both the Vigil forces regrouping on its surface and the fleet stationed in orbit, cracking the planet's mantle and irradiating the region to this day. The population of Mynathensar has scattered among various Isharan worlds, others choosing to remain fleetbound. Either way, they have taken great pains to preserve their aeronautical traditions, and the Craftworld's descendents continue to produce the greatest fighter-pilots of the empire. ===Yme-Loc=== Renowned as talented artisans, the integration of Yme-Loc into the Empire has been essential to its prosperity. Of all the Craftworlds critizens, those of Yme-Loc have perhaps adapted most fully to an existence at odds with the nomadic history of the Eldar, much of its population embracing the Isharan doctrine of colonization and rebirth, establishing many of the Empire's greatest centers of industrial capacity and having a hand in the rapid advancement of many Exodite worlds into the mechanized societies they exist as today. Yme-Loc's foundries, both those aboard the Craftworld and those of its planetside colonies, produce vast swathes of the Empire's mechanized military arm, and the Craftworld's own forces reflect this. Host to the largest and most experienced grav-tank battalions and titan pilots in the Empire, forces drawn from Yme-Loc can be found across the edges of Eldar influence, a wall of tempered wraithsteel upon which the ranks of invaders break apart. ===Kher-Ys=== The Craftworld of Kher-Ys had been heavily damaged in past confrontations with an early-rising Necron Dynasty when it pledged itself to the Empire, not so much sailing as limping into the relative safety of Imperial space. Though its population has been heavily mauled, those that remained are hardened by centuries of war against the deathless steel of the Necrons, and Kher-Ys' traditions have changed significantly as a result of its past experiences, resembling other Eldar Craftworlds only superficially. Many of its Aspect Shrines have been depleted, their Exarchs lost or destroyed, and the Craftworld fields few Aspect Warriors as a result (and has never, at least in recent years, been reported to field ''any'' Swooping Hawks or Howling Banshees). Instead, Kher-Ys has adapted different technologies and new approaches to warfare, replicating the tenacity and endurance of their old foes. Bulky, armoured harnesses similar to Wraithguard chassis are utilized by its soldiers, allowing them to stride confidently through hails of fire and carry weapons far heavier than those wielded by typical Guardian squads. The tactics of Kher-Ys, like their soldiers, are methodical, calm, and relentless, the Eldar of the Craftworld often thought of as almost unnaturally stoic by their fellows. {{Imperium Asunder}}
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