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==Summoning Rules== Rules: * A summon that is based on your purity level is stronger than a generic summon, but you can lose control over it, or it will demand offerings. * If you summon a elemental, a force of nature, or some other contraption, also known as generic summon, its power will be directly based on your skill level. You still need to roll 1d6 to determine archetype. {| border="1" cellspacing="0" cellpadding="5" align="center" ! Dice roll ! Archetype ! Description |- | 1 | Swarm | You did not summon a entity, but rather a mass of something. Their tough due their numbers, but their attack ability is low, and the mobility is mediocre |- | 2 | Leaper | A entity that is fast and mobile. Has 3 actions per turn, but low attack and health. Small size |- | 3 | Whip monster | A monster that has limbs or tentacles that can reach far. Can attack as far as it can move, mediocre stats. |- | 4 | Elemental | A monster made directly of what its affinity is, like a fire elemental. Deals AoE damage |- | 5 | Hulk | A gargantuan monster capable of severe damage output. |- | 6 | Group of fiends | You gain 5 extremely weak monster capable of standing on the same tile. While on the same tile they all take full damage of a attack to that tile. |} Purity summoning rules: Purity summoning rules: *You first roll 1D6. If you roll 1, you gain +15 purity rating for the summon, while you gain -15 purity rating for rolling a 2. **You then pick a number between 1 and 10 that is also not the result of the last dice throw. You then roll 1d10, if it lands on any of the selected number the summon will gain powers equal to +3 of your Summoner level, but it will also not be under your control. It will demand a offering. Stronger summons will be more likely to demand severe offerings or possession. ***You may deny a summons price if its summed in the convenient way, and attempt to fight it. The character in the party with the highest common sense can ask the one with the highest manipulation to let the rest of the group join the summon in its fight with the summon. *** You may still roll 1D6 to see if the sacrifice summon is docile. If you do, the summon will demand nothing if the dice lands on 6, but it will go berserk and attack you if the dice lands on 5. **** However, if you succeeded at landing in the Flesh Fiend area you roll a D20. 1-7 its bad(its going to rape you, or force you do to its bidding, or posses you for some time), 8-15 its good(the price is not that bad), 15-20 you get the neutral summon(a soul from purgatory, a hero of mankind. Price depends on background). *You may have negotiated a specific summoning beforehand. Doing so means you do not need to roll, and it will be under your control, but you are forced to pay its price after doing so. A negotiated summon has a power of 2-5 higher than the summoning skill level depending on the severity of the offering. ** A contracted summons price must be paid, and can not be ganked after combat. * You decide the archetype of the summon yourself. {| {| border="1" cellspacing="0" cellpadding="5" |- ! Purity ! Class ! Information ! Offering |- | 70-100% | Pure beings | A summon type that is generally not dangerous to lose control over. Some are however extremely dangerous or demanding. | Candy, good deeds or appreciation |- | 60-70% | General doubter | Can be dangerous, contract can be negotiated | Hair, skin, nails, favours |- | 40-60% | Flesh fiend | Extremely dangerous, will attempt to rape party | Sexual acts, apologies |- | 30-40% | General whiner | A summon type that is generally not dangerous to lose control over. | Hair, skin, nails, favors |- | 0-30% | Corrupted beings | A summon type that is extremely dangerous to lose control over. If a docile one is summoned, it is not different from a pure being. | Depraved acts, submission, domination |} FAG: *Weak summons will demand small things, like licking your arm, a bit of candy, saying that its awesome, or something similar. *Strong summons will demand large things, and a pure being is only less dangerous because they will demand something that is not as harmful for the summoner contra a corrupted being. *Giving orders to your summons counts as 1 action, no matter the number or type of summons. However, if they have already gotten a order, they will keep on doing it until a new order is issues. They will attack corpses until they are assigned a new target. *Summons may come with special abilities or skills. Rule of thumb is that the GM decides them.
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