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===Mangler=== [[File:Mangler.PNG|200px|right|thumb|The [[Minotaur]]s of the team.]] One of the two Beastmen 'gifted' by the mark of Chaos. Manglers are devout Beastmen that, rather than having any substantial outward mutations, has instead had their senses enhanced. Their bodies and souls had become swollen by the Warp. This has granted them the aforementioned enhanced senses, that allow Manglers to track the [[wat|very souls of their prey.]] Manglers are brutes, even by Beastmen standards, and therefore, lack any weapons outside of a small plethora of [[Grenades & Explosives#Frag Grenade|Frag]] and [[Grenades & Explosives#Krak Grenade|Krak Grenades.]] Instead, the Beastmen unleash their unflagging [[rage]] with their bare, nasty-ass claws, which drives them to smash through objects and foes like the goddamn [[/co/|Juggernaught]]. Like the rest of their cohorts, Manglers do not wear any bits of armour at all. Relying on a Beastmen's natural acumen for [[Rage|RAEG]] and toughness to shrug off blows that will cripple lesser men. Manglers are therefore, treated like living battering rams and are often the first to head into CQC. They are often supported by the Fluxbrays who can pick apart the more elite enemy troops. On the Kill Team tabletop, do NOT ask why his hands are so big. Just accept that they are big, they are dangerous, and they are Relentless. Those claws can also score one free crit on an unreadied foe. Fighting is all they can do, as they can't shoot and objective actions require them to spend an extra AP. Good for you that they can fight twice at the cost of 1 AP. They are classified under Combat and Staunch. {{Clear}}
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