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==Nickel Dragon== [[File:Nickel dragon Dragon 356.jpg|right|300px]] The swamp and marsh-dwelling Nickel Dragons are the smallest and weakest of their family, although they're still highly dangerous opponents who make up for physical deficits with deceitfulness, tenacity and sheer viciousness. In AD&D, they are known for being extremely fickle and unpredictable, giving them a Chaotic Neutral nature. In 3rd edition, instead, they are just jerks who enjoy harassing and bullying others, making them Lawful Neutral. In fact, the AD&D version of the Nickel Dragon is pretty [[Chaotic Stupid]], especially when it comes to rearing its offspring, which is contributing to the race's decline. Of course, the frequent, bloody, fang-and-claw battles with Black Dragons over their swampy homes don't help. Although their breath weapon, a cloud of corrosive fumes, their acid immunity and their ability to breathe water remains unchanged between editions, their spell-like abilities differ. In AD&D, juveniles can cast Resist Fire 3 times per day, adults can cast Mass Irritation (Itching or Rash versions) 2 times per day, very old nickel dragons can affect normal fires at double effectiveness 2 times per day, and a great wyrm can assume vaporous form once per day. In 3rd edition, Mass Irritation is no longer a spell, although they can still induce itching or a painful rash in anyone nearby twice per day upon reaching the Old status. Their spell-like abilities are changed to Resist Energy 3/day (Juvenile), Entangle 3/day (Old), Gaseous Form 3/day (Ancient), and Confusion 1/day (Great Wyrm). Uniquely, Nickel Dragons change colors as they age, going from charcoal grey to a more metallic hue as they reach adulthood, and then fading to a brilliant metallic white color by the time they reach the status of Great Wyrm. Nickel [[Half-Dragon]]s, as you might expect, spew cones of corrosive gas and are immune to acid.
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