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==3e Firbolgs== {{NotFunny Sourcebook}} [[File:Firbolg3e.jpg|thumb|right|3e's take on the classic image; a little less polished, but you can see where it's coming from.]] Firbolgs are reclusive giants who tend to avoid contact with humanoid races and even other kinds of giants. Unlike some of the more brutish giantkin, firbolgs do not depend heavily on raiding for subsistence, nor do they rely solely on force to resolve problems. A firbolg looks like a 10-foot-tall human and weighs more than 800 pounds. Its skin is a fleshy pink color, and it can have hair of almost any shade, although blond and red are the most common. A firbolg of either gender wears its hair long, and the typical male sports a great, thick beard. Firbolgs speak Giant and Common. Firbolgs are both cautious and crafty. They have learned to distrust and fear the “civilized” races, such as humans and elves. If possible, they avoid encounters with humanoids altogether, either by hiding or by deception. If forced to fight, firbolgs employ effective combat strategy, using the terrain and situation to best effect. They always operate as a team, not as a collection of individuals. Firbolgs usually live in well-fortified colonies, either in the depths of the forest or in cavern complexes dug into hillsides. All firbolg settlements are protected by guard towers. These creatures live primarily by hunting and gathering, but each colony also practices simple agriculture. As mentioned above, these Firbolgs got an absolutely ''insane'' [[Level Adjustment]], mostly due to their ridiculously high stat boosts. ::Ability Score Modifiers: +26 Strength, +2 Dexterity, +12 Constitution, +4 Intelligence, +4 Wisdom, +4 Charisma ::Size: Large ::Racial Type: Giant ::Rock Throwing (Ex): +1 racial bonus to attack rolls with rocks. ::Spell-Like Abilities: Alter Self, Detect Magic, Feeblmind, Know Direction, all 1/day ::Trample (Ex) ::Fast Healing (Ex): 3 hitpoints regained each round. ::Rock Catching (Ex): Once per round, a firbolg that is aware of an attack being made against it by throwing a rock or similar projectile can attempt to catch it by making a Reflex save based on the projectile's size (Small: 15, Medium: 20, Large: 25) plus any enchantment bonus to the attack roll. On a successful roll, the firbolg catches the rock.
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