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== Movement == In current 40k, space marines move as quickly as grots which move as quickly as genestealers. Adding "fleet" to certain units can't quite do away with this massive fluff disparity. *Movement speed is equal to 2x Initiative (in inches) for Infantry, 3x Initiative for jet pack/jump infantry, units with fleet (many units will need to lose this rule compared to current 40k; it'll be rarer), Beasts, and monstrous creatures and 4x Initiative for bikes, cavalry, jet bikes and jump monstrous creatures. (shouldnt Bikes as technical Stuff have a fixed value based on its motor etc.? ) *NEW SPECIAL RULE: Momentum: Fleet (movement phase only) and Furious Charge. *Difficult terrain: Move down one move rate while crossing difficult terrain (i.e. a model moving at 3xI moves at 2xI, a model moving at 2xI moves at 1xI etc.) *Dangerous Terrain: As now, except it will have a rating: if you fail your dangerous check, you take a hit with a strength value equal to the Dangerous Terrain Rating, at Pen - *Models may always move at least 3" in the movement phase (i.e. an initiative 2 model in difficult terrain will still be able to move up or down a level in ruins) *Flying Monstrous Creature movement doesn't change: 12-24" while swooping, Jump Monstrous Creature otherwise. Vector striking gains Pen value in the same way CC attacks do.
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