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====4e PC Stats==== [[File:Female_Sandsoul_Genasi.jpg|200px|thumb|right|A Genasi of the Sandsoul Manifestation.]] As with all genasi, 4e's version is heavily dependent on your current Elemental Manifestation. ::Ability Scores: +2 Intelligence, +2 Strength OR +2 Constitution ::Size: Medium ::Speed: 6 squares (30 feet) ::Vision: Normal ::Skill Bonuses: +2 Endurance, +2 Nature ::Elemental Origin: For effects that key off of Origin, you are an [[Elemental]]. ::Elemental Manifestation: You have racial traits and a racial encounter power depending on your current Elemental Manifestation. If your Elemental Manifestation grants you energy resistance, it increases by +5 points per tier (so, starts as Resist 5, increases to Resist 10 at 11th level and to Resist 15 at 21st level). :::Earthsoul: +1 racial bonus to Fortitude, +1 racial bonus to saving throws, and you have access to the Earthshock power. :::Firesoul: +1 racial bonus to Reflex, Resist Fire, and you have access to the Firepulse power. :::Stormsoul: +1 racial bonus to Fortitude, Resist Lightning, and you have access to the Promise of Storm power. :::Watersoul: You can breathe water, +2 racial bonus to saving throws against ongoing damage, and you have access to the Swiftcurrent power. :::Windsoul: Resist Cold and you have access to the Windwalker power. :::Causticsoul: You can breathe water, Resist Acid, and you have access to the Acid Surge power. :::Cindersoul: +1 racial bonus to Fortitude, Resist Fire, and you have access to the Firedeath power. :::Plaguesoul: Resist Poison, +5 racial bonus to saves against disease, and you have access to the Plaguebearer power. :::Voidsoul: +1 racial bonus to Will, Resist Psychic, and you have access to the Void Assumption power. :::Embersoul: +1 racial bonus to Reflex, +2 racial bonus to saves against ongoing Fire damage, and you have access to the Ashfall Evasion power. :::Magmasoul: +1 racial bonus to Fortitude, your melee attacks do +1d6 Fire damage until the end of your next turn whenever you take Fire damage, and you have access to the Flowing Magma power. :::Sandsoul: +4 racial bonus to Acrobatics and Athletics checks made to Escape, +2 racial bonus to saves against effects that immobilize/restrain/slow you, and you have access to the Sandslide power. :::Sunsoul: +2 racial bonus to saves against ongoing Fire and Radiant damage, you are unaffected by ambient temperatures between -50 and 140 degrees Fahrenheit, you are immune to sun sickness, and you have access to the Sun Flare power.
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