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Gnoblar Horde: The Unwashed Masses
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====Special==== '''Gnoblar Scraplauncher''' (As in the Ogre Kingdoms army) '''Yhetee Pack''' (As in the Ogre Kingdoms army) '''Lucky Gits''' [[File:Lucky Gits.jpeg|thumb|center|200px]] <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Model Part ! M ! WS ! BS ! S ! T ! W ! I ! A ! LD ! Points ! Weapons ! Armor |- | Lucky Git || 4 || 2 || 3 || 2 || 3 || 1 || 3 || 1 || 5 || 5 || Hand Weapon, Sharp Stuff || Light Armor |- | Very Lucky Git || 4 || 2 ||3 || 2 || 3 || 1 || 3 || 2 || 5 || 5 || Hand Weapon, Sharp Stuff || Light Armor |- |} </center> Unit Size: 20+ Rules: Lucky (May re-roll ANY dice roll they desire (so it must involve them somehow), the second result must always be accepted. Also have Magic Resistance (2), and a 6+ Ward Save (increases to 5+ for Very Lucky Gits)). * May take a Musician for 4 points, a Standard Bearer for 8 points, a Very Lucky Git for 8 points. * May take Shields for +1 point per model. '''Blood-Gnoblars''' (NOTE: Blood-Gnoblars are listed in the beginning of the section as a Special choice, later as a Rare choice; its up to the players to decide which they are.) [[File:Blood Gnoblar.jpeg|thumb|center|200px]] <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Model Part ! M ! WS ! BS ! S ! T ! W ! I ! A ! LD ! Points ! Weapons ! Armor |- | Blood-Gnoblar || 4 || 2 || 4 || 2 || 3 || 1 || 3 || 1 || 5 || 6 || Hand Weapon, Sharp Stuff || None |- | Gorespittle || 4 || 2 || 5 || 2 || 3 || 1 || 3 || 1 || 5 || 6 || Hand Weapon, Sharp Stuff || None |- |} </center> Unit Size: 10+ Rules: Skirmishers, Cunning Traps (A Unit of 5 or more Gnoblars that spend the entire Movement phase entirely inside an unoccupied piece of Difficult Terrain and does not engage in Combat or Shooting that turn "traps" the Terrain, causing a Strength 3 Hit to any non-Blood-Gnoblar Unit that enters it for the rest of the game.) * May take a Gorespittle for 6 points
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