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=Culture= In some parts of Goda, tradition reigns. In others, it is innovation and new values that drive them. The scale of tradition versus innovation is very visible when traveling from a fortress city to the borderlands; the further from the knights and the adepts you go, the more old-fashioned practices you find. In the fortress cities you will find siege retainers, delinquents and gangsters, and arbitrators; in the further reaches of the domain, there are noble retainers, bandits, and local sheriffs. Likewise, life in the island clans is as different from in the lower clans as the lower clans is as different from the great clans. Fishers and boatsmen, mariners and divers, pirates and smugglers, and giant crabs find their homes on the islands beyond the continent. Far from the reign of knights and siege retainers, the island clans lead simpler lives than the rest.
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