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Grimdark Future/Tactics/Infected Colonies
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===Infantry=== *'''Zombies:''' Zombies are...pathetic. Their only weapons are their claws, they're slow and they're as flimsy as the rest of your units. Even Fearless won't do much to stop them from getting cut down. The one good thing is that you grab 10 of them for fairly cheap. *'''Infected:''' You get 10 infantry men. Truth be told, their venues are narrow, with guns being quite limited. Your range is short unless you grab the grenade launcher or the heavy machine gun, and the fusion rifle is your lone source of anti-tank. Your melee options are the same as the infected champion, with the exception that you can also buy a pet for a token few more attacks in melee - useful if you grab a Bloodthirsty hunter champion. **'''Weapons Team:''' As with any HDF-alike army, you can either strap one onto an infected unit or as their own. Your options aren't much different, but you'll absolutely be wanting to swap weapons when the average infected can lug a heavy machine gun for cheaper and isn't vulnerable to Deadly. *'''Specialist Infected:''' Five infected only, but you have free reign over the meager armory and possess Relentless, which you'll enjoy if you want more shots. *'''Infected Hunters:''' Hunters are actually quite effective for killing stuff, but are crazy expensive. Fast, Scout and Strider make sure that they can reach their enemy quickly and they can upgrade their claws, though the change is for all models. Whatever you take is going to influence how the rest of your army will equip, though Rending or Poison should be enough. *'''Infected Boomers:''' These hunters are at 4+ quality, but gain the tankiness of Tough 3, making them useful as meatwalls. Despite what you might think, this isn't so you can stall enemies - they won't. Instead, sacrifice these guys in melee, as any model that dies in combat explodes and deals 3 hits to the unit they were fighting. This can at least guarantee a second screening if the enemy gets past the zombies. *'''Infected Dogs:''' Puny, like most of your forces, but you have Fast. That alone makes them worthwhile as a distraction, as does their affordable price. *'''Infected Swarms:''' A whole new level of weak without even AP on their attacks, but what you have is Tough 3. This makes them another target to distract Deadly weapons. *'''Infected Ravens:''' While as much a distraction as the other animals, the ravens at least have Flying and Tough 3, making you far more available for distracting a force before they reach the mobs. *'''Infected Vulture:''' A slightly better raven with a slightly better bite. If you need something to piss off any split firing, buy one of these. *'''Infected Chelonians:''' About as dangerous as the ones with the rebels. However, these chelonians have absolutely no other weapons besides their claws. With their 3+ in quality and defense, this makes them rather high-tier bunkers for a hero to hide in. *'''Infected Monster:''' Take a monstrous tyrant, swap fear for more Tough and set them loose. These beasts are as dangerous if not moreso compared to the hero version, and it's not hard to see. While your main forces are made to stall for time, these are for flat-out murdering mobs.
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