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Grimdark Future/Tactics/Ratmen Clans
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===Infantry=== *'''Crawlers:''' Your shoota rats. You've got ten rats, each with carbines and two of them can pick up a special weapon. *'''Stalkers:''' Slugga rats. These guys are more aligned to melee, but sacrifice almost their entire armory for that ability. Their only weapon options are flamethrowers and heavy flamethrowers. *'''Weapon Experts:''' Slightly better crawlers with 4+ to quality and defense. This stacked with Relentless makes them more effective, but you're back to 5 models. You have free reign across the various weapons available, but you can also grab combat drills, which provides AP 2 to melee. *'''Saboteurs:''' Scout stalkers. In place of their CCWs, these rats get AP 4 explosives, which makes them very dangerous to keep alive. You will need to distract enemies to maximize their usage. *'''Rat Swarms:''' Even weaker than the other rats, but each swarm has 3 Poison attacks and has both Strider and Tough 3, giving them the ability to be wherever they need to be in order to die in droves. And droves you will have because these are only 45 points for 3. *'''Terror Beasts:''' Tanky and dangerous beasts, each comes with 3 AP 1 attacks and Tough 3, making them better at punching. *'''Rat Ogres:''' Sacrifices the 3+ defense for even deadlier weapons. Yep, those heavy drills are AP 4, meaning that they will kill anything they hit below a tank. If you're looking for more attacks, you have the regular combat drills, which give 6 attacks but AP 2. You can even swap out one of those smaller drills for a flamethrower or heavy flamethrower so you can have some firepower.
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