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===Lumpin Croop=== [[File:Lumpin Croop.png|thumb|right|400px|"I don't always bullshit my way into being more famous than [[Markus Wulfhart]]. But when I do, its with some stolen turnips and a rabbit from the local lord's private forest. Stay hungry, my cocks."]] The only notable named halfling character in all of Warhammer canon. Bastard son of an itinerant carrot salesman and a blacksmith's daughter, Lumpin grew up on the wrong side of the tracks, his father dead before his birth (possibly at his grandfather's hands), his mother a drunkard and his grandparents hating him. The ginger-haired little nuisance ultimately ran away from home to become a pickpocket, con-artist and poacher. This ultimately got him into trouble when, one evening, he was ambushed at a halfling tavern - The Old Pig & Bucket in Beggar's End - by a band of vengeful gamekeepers, ready to give him a sound beating. Staring down so many angry halflings, with no way of escape, Lumpin did the only thing he could do: he started spouting bullshit. He spun his audience a yarn of of excitement, treasure and vast banquets waiting to be had in the lands over the mountains, of how they could have adventure, gold and glory by becoming mercenaries. And they bought it hook, line and sinker! Next thing Lumpin knew, his former angry mob was now a loyal band of glory-seeking mercenaries, and he found himself reluctantly leading them from the Moot to the wider world. He keeps trying to give them the slip and escape, but they're better trackers than he is, so he always gets caught. He also has a tendency to end up in the most amazingly fortunate turns of events, usually winning glory despite his attempts to keep away from the fighting. Amazingly, his followers adore him, and believe him to be a brilliant, adventurous thrill-seeker, whom they'd follow into the Chaos Wastes if he asked. In this, he can be seen as a sort of prototype for [[Ciaphas Cain]]... complete with a certain level of ambiguous heroism, as his fluff usually states that Lumpin is starting to become loyal to his men. In 6e, Lumpin Croop has Movement 4, Weapon Skill 3, Ballistic Skill 5, Strength 3, Toughness 3, Wounds 2, Initiative 6, Attacks 2, and Leadership 9. He carries a hand weapon, a bow, a shield, and light armor. He has the Skirmishers special rule.
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