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===Heroes VI/VII - The Bleak Future=== With the arrival of Heroes VI and VII, the series is considered dead by own fanbase and managed to instantly alienate any sort of new players. While on the gameplay side barely anything changed from previous two games save for a vague alignment system called Blood or Tears(Being a ruthless killer gives your heroes offensive bonuses-Blood, whereas letting the defeated go gives defensive-Tears), just running the game is an adventure all by itself due to buggy and clearly unfinished state, further botched by tons of DRM. In other words - the game is close to impossible to run, while the content is bland, unbalanced and simply boring with only exaggerated graphics with overly elaborate equipments for every unit that would usually cost an arm and leg concerning their meager position and fees, single player maps little more than corridored linear challenge fests. The ONLY good feature the sixth game brought was converting enemy towns into own faction's for a price, destroying most buildings but keeping similar ones. If there's anything to be learned, it's that we could do quite well without the mangling of what made older beloved franchises unique as a result of companies trying to cash in on aimless nostalgia without understanding where it came from, its' nuance, and '''not''' giving in to quantity of feedback rather than quality, and especially NOT to make three prequels in a row: Heroes of Might and Magic 5 has canonically the final timeline, and no one cares about your Russian-Flavored "How did the human kingdoms come to be diverse, starting with Russia" bullshit duchies. And that ditching Star Trek brings bad luck.
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