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====Angels==== Angels are a really questionable aspect of the D&D mythology: their existence implies the existence of an "absolute" God rather than the multiple pantheons that are common in all setting. Also PCs that fights monsters in the level of magnitude of those described there are probably minor Deities or Demigods themselves, so the existence of a God with a standing army is problematic to say the least. All this is obviously totally unanswered, and all the explanations you get are a nice chart with precise numbers for all types of angels, an omnipotent and omniscient God, infinite Time Lords (yes, literally like our beloved gallifreyan Doctor) and some mystical mumbo-jumbo. * '''Cherubim''' (CR 136): You all know Cherubins right? Plump kids flying around with bows that makes you fall in love? Well, forget about it: this Cherubim is an huge [[Lamassu]] that left the Chaos Dwarves when Warhammer fantasy forgot about them, took a bunch of steroids and ended up here as one of the strongest angels. Members of the Egkosmioi (the First Choir of Angels), only 24 of them exists, every one "woven" in a layer of the higher planes (how? [http://www.urbandictionary.com/define.php?term=sodomy%20non%20sapiens Sodomy Non Sapiens]), so don't expect them to just wander around. Their roar alone causes enough damage to one-shot Great Wyrms and keeps echoing until someone stops it via 'miracle' or 'wish' and they give off a constant Prismatic Spray in addition to being constantly on fire. * '''Elohim''' (CR 46): the classic ''Battle Angel In Shining Armour Carrying Huge Sword To Smite Sinners'' that fundamentalists jacks off to. Each one of them commands an army the approximate size of the entire military of a mid-sized nation. One question remains: why would you name an angel "God"? ** Because, at this order of magnitude, he could qualify as Demigod or Minor Deity. Though, the name is still strange — the better would be «[Name]-Lan-Elohim» («[Name], son of Elohim»). Actual title «Elohim»=God would be better suited for in-game Ophanim and Seraphim. * '''Kyriotates''' (CR 92): basically Battlepopes that carries a tiara and a cross and that are dressed up in a white robe - only they're called a "Triple Crown", a "Double Rod" and the "Robes of the Septemnary". Each of the 7 of them is the Governor of an Upper Plane, which makes no sense: just imagine the vikings of [[Ysgard]] or the beasts of the [[Beastlands]] bowing down to a Pope, even one as badass as this. * '''Malakim''' (CR 61): An Assassin Angel that puts the FUN back into FUNdamentalist. * '''Ophanim''' (CR 130): The rulers of the Second Choir of Angels, only one of them now exists even if in the past they were hundreds (bit woth variants of resurrection, sci-fi cloning and other things, that can be fixed). For no reason whatsoever they have a Ray attack that changes your sex. * '''Seraphim''' (CR 182): One of the two monsters in the books cover and by far the strongest. Divine super-soldiers-officers - an angel with 4 heads and 12 wings, they can convert you to Good by simple touch - because screw you free will - and generally kick an incredible amount of ass. Somehow they obey to the far weaker Ophanims and have the ''cosmic string'' ability that states that they can't be killed by adversaries weaker than them. They also are the Angels of Love, and their Love will make you explode unless you have at least 88HD - don't think about this too hard. Powerful opponents derived from a boring concept, but one of the Adventure Ideas given for this monster is really nice: an artifact that can rotate the axis of the outer planes, changing the Alignment of their inhabitants accordingly. Why such an object was ever made is not stared, but we can imagine a trickster overgod planning a Trolling of multiversal proportions, and could make the basis for a really good Doctor Who episode.
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