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Imperial Guard Regiment Commander Creation Tables
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===Special Equipment=== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Special Equipment (d100) |- ! 1-4 | '''Traditional Weapons (Primitive):''' Axes, spears, and swords from their homeworldβs martial traditions. Ceremonial in appearance, deadly in trained hands. |- ! 5-7 | '''Traditional Weapons (Powered):''' These melee weapons are fitted with power fields or chains. Warriors often name their blade and treat it as a family heirloom. |- ! 8-10 | '''Relic Blades:''' Forged long ago or gifted by Saints, these weapons are individually blessed and kept in vaults. Typically issued only to officers or champions. |- ! 11-13 | '''War Trophies (Xenos):''' The regiment collects Eldar helms, Tyranid talons, Tau insignias, and other alien parts. Trophies are hung on armor, banners, or even tanks. |- ! 14-16 | '''War Trophies (Astartes):''' Fragments of corrupted Power Armour, Chaos banners, or scorched purity seals of fallen traitor Marines. Regarded as marks of high honor. |- ! 17-20 | '''War Trophies (Functional):''' Some trophies are still operational. An alien blade, repurposed Tau drone, or Chaos artifact that hasnβt (yet) corrupted its user. |- ! 21-23 | '''Lasgun Pattern: Longlas Variant''' β Designed for precision. Longer barrel, better optics. Excellent for mid-range kills but unwieldy in close quarters. |- ! 24-26 | '''Lasgun Pattern: Overcharged Cell''' β Punches through armor at short range, but overheats quickly and risks explosion if not vented properly. |- ! 27-30 | '''Lasgun Pattern: Silent Discharge''' β The lasgun makes no sound, ideal for infiltration or assassination. Somewhat weaker beam, and rarely trusted by Commissars. |- ! 31-33 | '''Exotic Mounts: Xenos Beasts''' β Tamed, barely-controlled alien creatures serve as steeds. Often psychically linked or chemically pacified. |- ! 34-36 | '''Exotic Mounts: Gene-Bred Beasts''' β Massive war boars, reptilian raptors, or scaled canids. Custom-grown for loyalty, resilience, and terrifying roars. |- ! 37-40 | '''Exotic Mounts: Sacred Relic Beasts''' β The regiment believes these beasts are divinely chosen, perhaps blessed by a Saint or an Emperor-granted vision. |- ! 41-43 | '''Rare Heavy Weapon: Plasma Destroyers''' β Ancient plasma weaponry, far more destructive than the standard Guard-issue. Dangerous but devastating. |- ! 44-46 | '''Rare Heavy Weapon: Grav Weapons''' β Stolen from Mechanicus vaults or rediscovered from lost forges. Effective against elite or power-armored enemies. |- ! 47-50 | '''Rare Heavy Weapon: Volkite Arms''' β Pre-Imperial technology. These heat-based weapons cause explosive internal combustion in targets. Morbidly satisfying. |- ! 51-53 | '''Blessed Wargear: Melee Focus''' β Blades, chainswords, and fists all carry Ecclesiarchal blessings, burning heretics and daemons alike with holy fervor. |- ! 54-56 | '''Blessed Wargear: Ranged Focus''' β Las and bolt weapons sear with sanctified energy. Particularly effective against warp-touched enemies and traitor Marines. |- ! 57-60 | '''Blessed Wargear: Armor''' β Armor carries relic purity seals, scripture engravings, and rosarius-like circuitry. Reduces panic and resists corruption. |- ! 61-63 | '''Augmented Troops: Combat Augmetics''' β Cybernetic arms, legs, or eyes are standard-issue. Increases durability and melee efficiency. |- ! 64-66 | '''Augmented Troops: Command Synapse''' β Officers can directly interface with comms, drones, or targeting systems. Almost AI-like battlefield coordination. |- ! 67-70 | '''Augmented Troops: Psy-block Nodes''' β Troops are embedded with neural inhibitors to resist Eldar psychic tricks and Chaos mind control. Side effects include paranoia. |- ! 71-73 | '''Special Vehicle: Anointed Baneblade''' β A single, ancient Baneblade carries decades of victories. Inscribed with kill-marks and prayed over by three Chaplains per battle. |- ! 74-76 | '''Special Vehicle: Knight-Liege Support''' β The regiment fights alongside a lone Imperial Knight bound by oath. Possibly inherited from a noble houseβs disgraced scion. |- ! 77-80 | '''Special Vehicle: Leviathan Command Crawler''' β A moving fortress that functions as command center, shrine, barracks, and artillery battery in one. |- ! 81-83 | '''Preferred Style: Urban Siege''' β Regiment specializes in brutal city fights. Equipped with breaching gear, flamer-heavy squads, and tankdozer support. |- ! 84-86 | '''Preferred Style: Jungle Ambush''' β Camouflage netting, scent-suppressing chem-gels, and blade-drones make them jungle ghosts. Anti-eldari specialists. |- ! 87-90 | '''Preferred Style: Drop Warfare''' β Grav-chutes, jump packs, and high-speed insertions into hellzones. Regiment believes hesitation equals death. |- ! 91-92 | '''Well-Equipped: Extra Roll + Combi-Wargear''' β Roll an additional 1d100 and combine results. This regiment is unusually well-supplied for their sector. |- ! 93-94 | '''Rad-Weaponry''' β Forbidden or forgotten tech from the Dark Age. Causes horrifying internal damage and is effective against high-toughness foes (like Marines). |- ! 95-96 | '''Jury-Rigged Chaos Tech''' β Blasphemous salvage from Traitor Marines or daemonic engines. Purged and repurposedβ¦ allegedly. The weapons work too well. |- ! 97-98 | '''Captured Xenos Tech''' β Eldar shuriken pistols, Tau rail-carbines, or other strange xeno relics find themselves grudgingly deployed in the Emperor's name. |- ! 99 | '''Portable Void Shield Array''' β Ultra-rare pre-Heresy device or rediscovered STC. Offers area-wide shielding for a few precious seconds. Stored under constant guard. |- ! 100 | '''Legendary Equipment Cache''' β The regiment uncovered or inherited a lost vault filled with pre-Imperial weapons, prototype armor, or warp-resistant gear. Roll twice more and combine results. |- |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Regiment Creed (d100) |- ! 1-40 | '''For The Homeworld:''' This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the [[Imperium]]. |- ! 41-65 | '''For the [[Emperor]]:''' Fervent belief in the Imperial cult and the righteous mission of the Imperium fuels this regiment. |- ! 66-75 | '''Best of the Best:''' The regiment believes itself to be elite and constantly strives to prove itself. |- ! 76-80 | '''Glory In Death:''' The regiment's mission is to die, and take as many enemies with it as possible. |- ! 81-85 | '''We Must Repent:''' The regiment believes it is on a mission to pay for their homeworld's sins with blood. |- ! 86-90 | '''Tribal Faiths:''' This regiment is beholden to primitive beliefs. If from a civilized world, clannish practices from hive gang cultures or other such traditions predominate. |- ! 91-95 | '''Steel Over Flesh:''' This regiment believes the way to victory is through machine augmentation. May be taken automatically if originating from a Forge World or possessing the '''Augmented Troops''' Special Equipment. |- ! 96-100 | '''Esoteric Beliefs:''' Really weird, possibly [[Heresy|heretical]] shit. |- |}
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