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===Medium Infantry=== [[Image: Intruder-color3.jpg |thumb|Accept no substitutes]] Unlike most factions, Corregidor Medium Infantry is designed to be aggressive. Those guys will be slow, but powerful, with access to as much heavy weaponry as SWC allows. *'''Hellcats:''' ARM 2, BTS 3, Courage and Superior Combat Jump. Can be taken as a short, medium or even long range killer (HMG on an AD unit? Yow!) or a Tomcat with more deployment options. PH 12 with Supportware makes it easier for them to not scatter, and if they do, and it’s a Spitfire or HMG profile, landing in your Deployment Zone is not as bad. Even though they have AVA 5, you should not be taking more than 2, as they can be order hungry. *'''Intruders, Corregidor Assault Commandos:''' The Big Bad Unit, the one people will call auto-include. First off: BS 13, ARM 3, Camo and MSV2. Second: can take an MSR or an HMG (not that any of his other profiles are worth your time). Third: Jaguars give you cheap smoke. Intruder can easily snipe off enemy killer units and ARO pieces from a distance and safety of smoke screen and Camo lets you abuse Surprise Shot. Unfortunately his only Lieutenant option only comes with Combi + Light Flamethrower and MSV2 units shut him down hard. One wound means it’s easy to lose him to a Djanbazan sniper or a similar unit. *'''Wildcats, Polyvalent Tactical Unit:''' They are nearly useless in vanilla Nomads, but super strong in Corregidor. The reason is simple: Fireteam: Core and Haris. A lone Wildcat is an overpriced cheerleader, but linked they become an inexpensive yet tough unit, often able to outshoot solo big units. Taking both a Spitfire and an HRL is very SWC heavy, but not entirely a bad idea; since Wildcats are slow, having a longer range weapon in the mix to shoot down some ARO pieces before you get in Spitfire range is a valid tactic. Can also include an Engineer or a Hacker, for emergency Specialist purposes. And yes, they’re heroes, not zeroes.
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