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===Medium Infantry=== Choice is severely limited compared to vanilla PanO, so your MI has very specific niches. *'''Neoterra Bolts:''' Neoterra Bolts actual usability causes some heated debates. Fact is that they are the standard MI Fireteam:Core unit nearly every sectoral gets, albeit they are on the expensive side and with BS13. Bioimmunity lets them laugh at Shock and Viral ammo with their BTS6, while Veteran L1 keeps them operational when things go south (being Australian theyโre probably used to it) as well as granting immunity to isolation. Running an aggressive Lieutenant such as a Squalo or Aquila Guard means the Veteran L1 becomes a safety net for the order pool in case the Lieutenant goes down. If those abilities come into play, they are great (The keyword being โifโ). However Bolts pay a premium for their abilites and the higher BS13 (about double the cost of Fusiliers). If you do take them, play them aggressively. Despite a couple of long-range weapon options, they should not be left as a defensive fireteam; they're too much of an investment to hold back. In fact, they do very well midfield where all the Objectives, enemy Camo Infiltrators, and enemy Mines will be. That's where their Spitfire, Light Shotguns, and Drop Bears will come in handy. **In short, take Bolts when facing a lot of Shock or Viral ammo, so Haqqislam or Tohaa. *'''Black Friars:''' You may not be expecting the Inquisition, but it certainly expects you. The Black Friar has two distinct profiles: an MSV2 MULTI Sniper, making him a Nisse substitute and an anti-shenanigan MULTI Rifle profile. MSV2, Biometric Visor and Albedo should cut short any fancy movements from any Holoprojector and Impersonation units, without fear of retribution from MSV ARO pieces, while Drop Bears let him mine the minelayers. The downsides are his squishiness and slow movement, but he shouldn't be moving too far; he's a bit of a scare unit.
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