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===Medium Infantry=== *'''Agêma Marksmen:''' **'''Atalanta, Agêma's NCO:''' **'''Teucer, Agêma Warrant Officer:''' MSV2 and a BS14 with BS(Shock) make Teucer an efficient solo gunfighter. Gets either a K1 Sniper Rifle or a Feuerbach, which both are amazing threats to basically any unit in the game. *'''Arjuna Unit:''' Mimetic Specialist Operatives packing some rather specialized weapons - shotguns, shock marksman rifles, and spitfires. They have the option of taking Kiran Bots on all of their profiles, who help them with E/Marat EM templates and the less-helpful cybermines. Arjunas are specialized around fighting remotes, HI, and TAGs, especially in close quarters, relying on the threat of Immobilization to these three troops. Highly situational, often passed on. *'''Chandra Seargent Thrasymedes:''' *'''Drakios, Steel Phalanx's NCO:''' *'''Drakios, Steel Phalanx's NCO:''' A competent murderer with access to Devabots for some extra heavy flamethrower-protection. This guy gets either a regular combi rifle or the Red Fury, which isn't a really amazing weapon this edition, BUT he's good at CC and with Berserk accessing an enemy unit gets way more deadly! He's also a specialist for extra versatility. *'''Ekdromoi:''' Steel Phalanx's combat jump. **'''[Dead] Diomedes, Ekdromoi Officer:''' Was a named character with combat jump and 2w. His loss will be missed most of all. *'''Scylla, Steel Phalanx's NCO:''' *'''Scylla, Steel Phalanx's NCO:''' A hacker with a bonus on Trinity, and up to 2 Devabots with heavy flamethrowers to cover some extra angles. She also brings a pitcher to increase your cyber-boardcontrol, so parking her next to a baggage bot isn't a bad idea. As a bonus she gets a (-3) for enemy hackers. *'''Thorakitai:''' Steel Phalanx's basic line trooper. BS12, 'nuff said. **'''Nesaie Alkeê, Thorakitai Warrant Officer:''' *'''Yadu Troopers, Tactical Assault Teams:''' **'''Yadu Officer Shakti:''' ====Mercenaries==== *'''Armand 'Le Muet,' Freelance Killer:''' Dude is a relentlessly aggressive trooper that beats down any enemy at any range and even has an extra wound to do. While poor old Armand cannot remember which side he's truly on; he still is an irritating ARO piece because of his -6 Mimetism. He also comes with the option of either a shock minelayer to protect himself, or a MSV1. If you can afford him, Armand is great for an aggressive area-denying troop who does well in both active turn and ARO. *'''John Hawkwood, Mercenary Officer:''' The Boss of White Company comes with either a Red Fury or a K1 Marksman Rifle, and a Chain of Command profile. While his stats are pretty alright and his skills complement the loadouts well he's coming in very pricey- not exactly a unit you'd want to run here if not for flavor reasons.
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