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====Mercenaries==== *'''Authorized Bounty Hunters:''' They've got Booty (ReRoll), also stealth can be quite neat in certain situations, but mostly they are a niche unit who can be nice to have if you want to bring something specific to your list you can't have on another unit for some reason. **'''Miranda Ashcroft:''' A named character bounty hunter. Interesting set of skills with mimetism-6, specialist operative, BS12, and a multi-rifle. Can be decent in a lot of situations but isn't absolutely amazing at anything. Not a bad profile but difficult to justify in Haqqislam at the price point, just because Haqq has loads of amazing cheap troops. *'''Aida Swanson, Submondo Smuggler:''' As a smuggler Booty is an obvious flavor thing, but still very nice from time to time. Forward deployment, MA L2 and Viral Mines, aswell as her SMG make her role of defending/taking the midfield obvious- she's not the cheapest choice for this role, but a competent one, especially if going first. *'''Cube Jäger:''' Irregular parachutists, both profiles bring Paramedic, which seems to be their whole schtick. With WIP13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed. A bit redundant in Haqq because of the prevalence of WIP14 specialists. *'''Knauf, Outlaw Sniper:''' While MSV1 snipers weren't that attractive in N3 the Outrage poster boy turned a whole lot hotter. BS (+1B) and Shock is nasty, and mimetism (-3) makes using him a bit safer. He's actually one of the best active-turn gunfighters in Haqq. Three shots with a sniper that forces two saves per hit is incredibly lethal, and the MSV ensures that he can target most things with high accuracy. If you're looking for a long-range gunfighter, Knauf is top tier. *'''Krakot Renegades, Morat Fugitives:''' The purpose of krakots is to get up into the opponent's face, kill as much as it can and die heroically, in a true Morat fashion. Worth considering for a first turn play if you can get one. They're not bad as second turn units either. If your opponent has left troops in the midboard after their turn has ended then you can mop up with a krakot. Definitely a profile that's worth considering. CC23, berserk, and forward deployment is really respectable for a 14 point troop. *'''Libertos Freedom Fighters:''' Are the highly popular irregular speedbump unit, coming with either an SMG or a light shotgun plus shock mines. They also get Camouflage and Forward Deployment (8"), dodge on a 16 and have Dogged! The appeal of libertos is twofold. Firstly: deploying a mine for free during deployment with the minelayer skill. Secondly: leveraging the dogged skill to take a hit and continue pushing aggressively towards the opponent. Can be very good actively or reactively. Always consider one if you have spare points. Words cannot truly express how much this troop can do for the points you pay. *'''Monstruckers:''' SPAAAACEEE TRUUUCKIIING! Monstruckers are cheap irregular engineers with Climbing Plus and a bunch of nice weapon options. The cheapest loadout comes with an SMG and Drop Bears, making it ideal to push a button and turn their position into a foxhole afterwards. The other two loadouts are also quite useful, just pick the one supplementing your lists loadout the most. *'''Oktavia Grimsdóttir, Icebreaker's Harpooner:''' A mercenary character with BS (+1B), Sixth Sense and Dogged. Whith a Missile Launcher and a Contender her role is as an ARO piece, but since she's expensive and barely filling any holes anywhere the main reason to bring her is the cool sculpts she got. *'''REM-Racers, Mercenary Hacker-Pilots:''' These mercenaries bring quite the fun mechanic into the game: With REM-Driver they can buff a remote in the list depending on which loadout you pick! There's also a hacker profile too. Not bad at all for their low cost, but Haqqislam has a lot of good cheap profiles. In a remote heavy list they definitely have a place. *'''Warcors:''' 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it. *'''Wild Bill, Legendary Gunslinger:''' He's fast at MOV 6-2, got (+1Dam) and shock on his BS, also he's got marksmanship and NWI. Marksmanship in particular is great because it means that he ignores the cover modifier to his BS, and therefore he'll often be shooting targets on 16s. His loadout is very short-range though with his pistols excelling at 0-8", and his rifle from 8-16". A good profile, but difficult to use.
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