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===Heavy Infantry=== *'''Hsien Warriors:''' Hsien warriors are the Yu Jing Emperor's personal guard and are pulled from the finest elite troops the Judicial Branch has to offer. Driven and dedicated, Hsien are imbued with the authority to execute His will across the Human Sphere, and this is shown in their stats: they are fast, have excellent CC, 14s across the board, and sport MSV2. In addition, several profiles actually ''grant'' you SWC, allowing ISS lists to truly outgun their opponents. The HMG is a classic, but the Multi-Marksman Rifle carries a Tinbot to support his fireteam while the Multirifle variant grants SWC and is a specialist on top of being an Lt+1 Order **'''Fireteams''': Zhian. Note that Hsien cannot inherently form a Zhian fireteam, so they require at least one enabler. *'''Imperial Agents, Crane Rank:''' Cranes are the elites, the echelon below the Hsiens but above the common ISS rank and file. They are the most likely to take command in situations that do not require the Emperor's direct intervention, performing their duties with almost homicidal glee. Statistically, they're door kickers; outstanding in close combat, loaded with a pair of nanopulsers and mid-range weapons, with an X-visor to give them an edge beyond standard ranges. They also make strong hackers, as their superior resilience and wildcarding into a link with a Tinbot gives them a significant edge against enemy infowar. **'''Fireteams''': Zhian. Wildcard, counts as Crane Agents. *'''Imperial Agent Adil Mehmut (Crane Rank Armor):''' Before humiliating himself as a result of the events of the Betrayal manga, Adil was a bird boy himself, although not a particularly outstanding one. He retains the skills of a standard Crane; Sensor, Triangulated Fire, Stealth, Courage, but in exchange for weaker CC and WIP, he gains a Monofilament CCW and Number 2. He's also notably a Veteran Lt, and his loadout encourages you to take advantage of this by pushing him into close ranges where his Breaker Combi and Mono CCW can do their best work. **'''Fireteams''': Wildcard, counts as a Crane Agent. *'''Sun Tze:''' N4's changes to Strategos notwithstanding, Sun Tze remains an incredibly difficult to kill character in an army that does VIP protection remarkably well. The positives end there: despite Total Immunity, he's still wearing heavy armor and isn't a Veteran, making him vulnerable to Isolation and completely circumventing his resilience. In addition, Strategos no longer prevents your opponent from retaining additional units during deployment, preventing you from counterdeploying. The bottom line: he doesn't provide enough benefit to justify his cost. *'''Sù-Jiàn Immediate Action Unit:''' Yu Jing's Transformer and the peak of YJ engineering, the dreaded Su Jian is the most conceptually frightening heavy infantry in ISS, and probably all of Yu Jing. You only need to look at the statline to realize the Su Jian is a cut above anything else; the fastest, most resilient unit available, loaded with weapons for all ranges. When piloted properly, a Su Jian will be able to find your opponent's weakest line and punch right through it without mercy. Its main weakness, like all of YJ's HI, is hacking; keep it away from enemy infowar and it will win your games outright. The Spitfire is a classic, but the Heavy Shotgun gives an enormous amount of short-ranged anti-armor power. **'''Fireteams''': Fast Attack. *'''Wú Míng Assault Corps:''' Relatively cheap and simple HI, Wu Ming have a number of unusual and cost-efficient profiles. They can bring Zhànying Imperial Agents into their links to shore up their weaknesses and provide specialists or utility. The TinBot (-6) profile gives you extra protection from hackers, and the MULTI Rifle comes with the nasty combination of E/M and regular Grenade Launcher. They're also the only pure Core linked HMG in ISS, a role they perform well. **'''Fireteams''': Wu Ming.
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