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====Mercenaries==== *'''Avicenna, Mercenary Doctor:''' A premium Doctor to bring if you really want to get your gunslingers back up again - with WIP15 and Doctor (+3), she will take care of that. NWI and Bioimmunity allow her to risk taking a hit, but neither her BS nor her PH really begs for any risky moves with her. MOV 6-2 makes her more order efficient in what she's supposed to do. She can join Riot Grrls or Moderators in a link. *'''Chaksa Longarms:''' Ever felt the urge to field a DMG 16 Portable Autocannon? These guys got your back. The Longarms get BS Attack (+1 Dam) on their overall rather potent weapon choices. The cheapest profile brings E/M Grenades which is worth mentioning. The Missile Launcher profile is quite solid as an ARO pick. Bioimmunity makes them a tad more sturdy. They can form a Fireteam: Haris or Duo. Terrain (Total) allows them to avoid most of ITS terrain hazards. *'''Fiddler, Aristeia!'s ex-toymaker:''' The Aristea Trans-Monkey on wheels now has an N4 profile, and itβs sweet as hell! Fiddler is an engineer with insane mobility and can bring peripheral Jackbots (which are Vulkan Shotguns on wheels!). These little fellas give her great utility; however, with Clockmakers able to join links and Zoe being a staple in Bakunin lists, she's might not be that cost-effective. Make sure you actually need her on your list. *'''Robin Hook, Outlaw AI:''' A wildcard HI with some solid shooting, loads of weapons, and a lot of special rules. She can either be forward deployed or bound with a fireteam. Just make sure she doesn't get into CC or she's toast! *'''Warcors, War Correspondents:''' 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.
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