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Infinity/N4 Tactics/Jurisdictional Command of Corregidor
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===Heavy Infantry=== *'''EVAders:''' Evaders are a slower, less durable HI unit thanks to only having 4-4 movement and 1W+NWI. However, they're still very mobile due to climbing plus. The AP spitfire steals the show, giving you a excellent gun on a good chassis and you can choose to make him a engineer on top of it. A Engineer with a AP spitfire, what a world! You have the option to take a feuerbach, multi rifle or shotgun on him too. Note the Multi rifle has a Panzerfaust, and the Shotgun has AP Mines! Evaders became a staple in a lot of CJC lists because they are a wildcard and can form both a haris- and a core-link. *'''Mobile Brigada:''' Another wildcard option for Corregidor, they're also able to form a core-link themselves. The basic Heavy Infantry option. What sets these apart from other factions basic HI is that they have arm 5 and Courage which is an important perk, since Heavy Infantry are likely to roll Guts a lot. Can take both long and medium range weaponry and the basic MULTI Rifle option also has the ever present Light Flamethrower. These are one of the more durable LT choices in Corregidor. *'''Diablos:''' The worst of the worst, the meanest sons of bitches in the Corregidor prison system. More machine than man (as evinced by their STR in place of W), they're effectively shock troops with Natural Born Warrior and CC 23, best thrown at your opponent (literally because they're Berserk) for maximum carnage and destruction... assuming they survive. All their ranged attacks do an additional damage and their melee hits do +2 damage (+1 in battle-ravaged state). Their weapon options aren't special being largely close range items giving you the choice of a LSG, SMG or for the pricey option, a combi-rifle and a flammenspeer. All profiles pack a pistol (which will probably never get used), trench hammers (which you will certainly run out of) and a Shock CCW. Keep them in a fireteam with a Lobo and/or Jaguars to keep their impetuousness minimized.
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